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Miinosh

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38 Badges
Mar 20, 2020
17
5
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Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Nickname for Feral Child has a Typo in it's localization that leads to a semi-blank nickname

Description​

The Nickname "nick_son_of_dangerous_animal" in *\steamapps\common\Crusader Kings III\game\localization\english\nicknames_l_english.yml is supposed to call for the plural of the previously set animal_type, for example animal_type_leopard, to create the localized Nickname 'Son of Leopards' (or whatever other animal type was set).

This does not work and does not correctly return the plural of the animal because of a typo: GetAnimalTypePlural should be GetAnimalPlural in line 778 (nick_son_of_dangerous_animal:0 "[CHARACTER.Custom('GetDaughterSon')|U] of [CHARACTER.Custom('GetAnimalTypePlural')|U]").

If GetAnimalPlural, as defined in \steamapps\common\Crusader Kings III\game\common\customizable_localization\04_ep2_hunt_custom_loc.txt, is used in other places too, then doing the reverse and simply changing GetAnimalPlural to GetAnimalTypePlural would probably be a better idea.

Steps to reproduce​

Get the feral child travel event travel_events.4012 (see:*\steamapps\common\Crusader Kings III\game\events\travel_events\travel_events_james.txt) and wonder why the child has the nickname 'Daughter of ' or 'Son of '.

Game Version​

1.9.0.2

Platform​

Windows

Additional Information​

Affected Feature​

  • Events
  • Interface

Save Game​



Other Attachments​



 
Upvote 0
On a sidenote, the fact that the option to take the child in as a ward in the feral child event specifically calls for less than 2 wards kinda sucks when playing with mods that allow for more than 2 wards or simply if you have 2 random wards when the event triggers. It would be nice if it would instead check for available spots (like maxwards-1) or if there was an option to dismiss a ward for the feral child. :-/