It's impossible to achieve full Historicity and Realism in HoI
but we should try
but we should try
The first and only WW2 Mod with total deep Realism and Historicity, in all Hoi-2/3/4/5 Universe.
Balanced for Multiplayer gameplay
Deep Realism/Historicity involve:
- First time in Darkest Hour! Total DH-Full Map mistakes fixing (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports/shores/airfields, straits and all other)
- First time in Hoi! All MP/IC/Resources based on real 1936-1941 economical statistics and mapped as accurately as possible
- First time in Hoi! Full Realism/Historicity in world's Oil Balance - Civilian Oil Consumption for all countries, Oil Concessions, historical synthetic fuel and rubber plants
- First time in Hoi! OOB, Leaders, Ministers, Tech-Teams, Events for key 16 multiplayer countries made with incredibly deep precision, as historically as possible.
- First time in Hoi! Maximum of deep precision/realism in characteristics of Warships
- Deep Realism/Historicity in all other aspects
Also, excellent (fast Hoi-2 style) combat-mechanics and multiplayer gameplay/balance, based on over 10 years of Hoi-2 multiplayer experience.
Multiplayer Realism Mod fully supports and is balanced for great 6 vs 6 multiplayer regime: GER, ITA, SPA, HUN, ROM, JAP, MGO vs UK, CAN, AST, SOV, MON, USA, NZEL.
As well as smaller 4 vs 4 regime without JAP and USA, and also classic 1 vs 1 Duel Germany vs USSR.
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P.S.
!!! NEW !!!
And also, newest USSR vs Germany and Britain vs Germany Challenges for Single-player regime!
Special 5 difficulty levels that make the game against stupid AI incredibly difficult and interesting!
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Our DH-multiplayer Discord:
https://discord.gg/sP7rHmg
Join us!
Play DH-Multiplayer!
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Over 10 years of Hoi-2/DH-Light multiplayer experience, now on DH-Full platform!
From multiplayer gamer for multiplayer gamers!
10/2024
Actual final Version 5.45, check-sum SEOR (October 2024). (You need to get true SEOR check-sum, before to play!)
for Darkest Hour v.1.05.2
Download
Nick's WW2 Multiplayer Realism Mod (Legal Censored Version 5.45) here:
Download LEGAL CENSORED Mod version 5.45 ( press 'Скачать' button)
Unzip it to your Darkest Hour\Mods folder
Made in English and Russian languages.
This is legal Censored version!
All hard jokes and images which may be forbidden in your Country have deleted!
(the previous topic with my Mod was banned on paradoxplaza for such violations)
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Original DH-Full Map contain hundreds(!) of absurd, epic errors that irritate and interfere comfortable playing.
At this moment total terrain type mistakes fixing is fully compleeted in:
All Europe, USSR, North Africa, Near East, Japan, Korea, Phillipines, China, Manchuria.
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New Map fixing in 5.34 version!
All provinces of Libya, Egypt, North Sudan, Palestine, Syria, Portugal, Spain are totally checked and fixed in all aspects (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports/shores and all other)
New Map fixing in 5.38 version!
All provinces of UK, Italy, Turkey and all east Europe regions, and all seazones around Europe are totally checked and fixed in all aspects.
New Map fixing in 5.39 version!
All provinces of Scandinavia, Finland, Iraq and Iran are totally checked and fixed in all aspects (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports, shores, airfields and all other)
New Map fixing in 5.41 version!
All zones located in/north of the line: Japan-Philippines-PagoPago-Hawaii-West Coast of USA. are totally checked and fixed in all aspects (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports, shores, airfields and all other)
New Map fixing in 5.42 version!
All provinces of China and Manchuria are totally checked and fixed in all aspects (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports/shores, airfields, climate and all other)
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I know nobody will read long-reads with main conceptions of Mod, so I'll give some screenshots here.
'No wars Human vs AI before 1 sept 1939 !' multiplayer Conception.
12 people get together to fight against Human Intelligence, not to waste their time for killing stupid AI.

Maximum of deep historicity in all aspects.
The World on 01.01.1936 made AS IT REALLY WAS - territories/geopolitics, MP, IC, resources, OOBs, merchant fleets and all other
India during WW2 was not a separate state !
Oil is the blood of war !
All countries have civilian oil consumption !
80% of all world's oil belongs to the Anglo-Saxons !
Typical oil concession agreement provided that only 20% of extracted oil remains to the state where it was extracted.
If you really believe that Venezuelan oil belonged to Venezuela then you are a dreamer or Hoi-games-developer.
The exact historical values of MP, IC, resources and all other.
More realistic free market concept.
Beijing belonged to China not to Japan !
Oil is the blood of war !
All countries have civilian oil consumption !
80% of all world's oil belongs to the Anglo-Saxons !
Typical oil concession agreement provided that only 20% of extracted oil remains to the state where it was extracted.
If you really believe that Venezuelan oil belonged to Venezuela then you are a dreamer or Hoi-games-developer.


The exact historical values of MP, IC, resources and all other.
More realistic free market concept.

Beijing belonged to China not to Japan !

Each ton of resources is accurately calculated and mapped.
25% of all rares is Rubber, the remaining 75% are 13 key rare metals
25% of all rares is Rubber, the remaining 75% are 13 key rare metals

I'm WW2 Navy fan.
I hate rough mistakes in characteristics of warships in games!
Therefore no one Hoi-game has such deeply, precise, accurately and qualitatively made characteristics of warships as my Mod have!
- 6 new types of sea brigades !
- 7 main naval Powers (UK/USA/JAP/GER/ITA/FRA/SOV) got their true unical racial Destroyers with realistic characteristics!
- New realistic mechanics of flexible control of warships parameters. Player can now quickly exchange the Cruising Range for Speed (for Destroyers) or for SeaDefence (for cruisers and battleships)!
- German and British battlecruisers/battleships now can flexible reduce their firing distance down to their heavy cruisers firing distance. (useful feature for multiplayer naval tactics!)
- Player as UK have ability to combine 20 obsolete/trash British light cruisers into 10 more stronger/useful units of 2 trash cruisers in each. (may be useful feature for multiplayer)
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The SeaAttack parameter based on:
- average weight of the main guns broadside per minute
- APC armor penetration
- APC Bursting Charge
- APC Muzzle Velocity
- sometimes the deterioration of guns and excessive shell dispersion are also taken into account
The SeaDefence parameter based on:
- the thickness of the main armor belt.
- the angle of the main armored belt.
- effect of shell's tip destruction in some armoring schemes
- angled armored deck
- internal anti-shatter bulkheads
- the quality of the belt armor steel.
All game-parameters of warships:
- SeaAttack
- SeaDefence
- Hit Points (based on SeaDefence, this aspect is used only in my Mod, not in Hoi-2/DH!)
- Organization (based on armoring)
- AirAttack (AA guns of each warship are carefully calculated and roughly estimated in strength)
- AirDefence (based on AirAttack and armoring)
- Speed (by the way, do you know that all ships in all Hoi2 games move on Map at 55% of their max speed?)
- Daily Fuel Consumption (so, it should be recalculated exactly for 55% of max speed, for each ship. Very difficult work, and it is done.)
- Cruising Range (this also requires smart approach and much calculations)
- Number of crew (yes, the only easy parameter to find and set
)
- Supplyconsumption (based on Number of crew)
...are not taken from the sky, but carefully investigated, calculated and correctly setted for each warship!
Undoubtly, this is the most high-quality, deep and accurate implementation of warships ever made in all Hoi-2/3/4/5 Universe!
All warships got the most correct/realistic characteristics.
- 7 main naval Powers (UK/USA/JAP/GER/ITA/FRA/SOV) got their true unical racial Destroyers with realistic characteristics!
- New realistic mechanics of flexible control of warships parameters. Player can now quickly exchange the Cruising Range for Speed (for Destroyers) or for SeaDefence (for cruisers and battleships)!
- German and British battlecruisers/battleships now can flexible reduce their firing distance down to their heavy cruisers firing distance. (useful feature for multiplayer naval tactics!)
- Player as UK have ability to combine 20 obsolete/trash British light cruisers into 10 more stronger/useful units of 2 trash cruisers in each. (may be useful feature for multiplayer)
###########################
The SeaAttack parameter based on:
- average weight of the main guns broadside per minute
- APC armor penetration
- APC Bursting Charge
- APC Muzzle Velocity
- sometimes the deterioration of guns and excessive shell dispersion are also taken into account
The SeaDefence parameter based on:
- the thickness of the main armor belt.
- the angle of the main armored belt.
- effect of shell's tip destruction in some armoring schemes
- angled armored deck
- internal anti-shatter bulkheads
- the quality of the belt armor steel.
All game-parameters of warships:
- SeaAttack
- SeaDefence
- Hit Points (based on SeaDefence, this aspect is used only in my Mod, not in Hoi-2/DH!)
- Organization (based on armoring)
- AirAttack (AA guns of each warship are carefully calculated and roughly estimated in strength)
- AirDefence (based on AirAttack and armoring)
- Speed (by the way, do you know that all ships in all Hoi2 games move on Map at 55% of their max speed?)
- Daily Fuel Consumption (so, it should be recalculated exactly for 55% of max speed, for each ship. Very difficult work, and it is done.)
- Cruising Range (this also requires smart approach and much calculations)
- Number of crew (yes, the only easy parameter to find and set
- Supplyconsumption (based on Number of crew)
...are not taken from the sky, but carefully investigated, calculated and correctly setted for each warship!
Undoubtly, this is the most high-quality, deep and accurate implementation of warships ever made in all Hoi-2/3/4/5 Universe!
All warships got the most correct/realistic characteristics.

Total DH-Full Map mistakes fixing (correct terrain types, distances between provinces, connectings/disconnectings, Infra, ports/shores, straits and all other)
Correct/realistic connections/disconnections in difficult terrain systems - mountains/deserts!
The Caspian sea now is transportable!
Total checking/fixing of distances between provinces (key points coordinates) in main war theatres.
No more absurd '5 km' distances between provinces and hundreds of other epic fails !!
Straits/Canals can be blocked on BOTH sides, not only one !
The Caspian sea now is transportable!


Total checking/fixing of distances between provinces (key points coordinates) in main war theatres.
No more absurd '5 km' distances between provinces and hundreds of other epic fails !!

Straits/Canals can be blocked on BOTH sides, not only one !

Hundreds of additional important historical events!


New much more realistic Lend-Lease concept!
Also, exact implementation of the "Cash & Carry" Program.

No more 1914 and 1950-1960 techs!!!
Maximum of WW2 techs!
Improved system of technological components - each type of technologies has really unique set of components and you can not equally successfully study, for example, computers and radars by one techteem.
A lot of new techteems.
No more Rheinmetall/Krupp/Mauser researching the Staff of Divisions as in all other Hoi-2 games! (facepalm)
General Staff or Generals do it!
Stop to rape Alan Turing for all cases!
Britain has other geniuses!
No improved Air Engines = No improved aircraft!
General Staff or Generals do it!

Stop to rape Alan Turing for all cases!
Britain has other geniuses!

No improved Air Engines = No improved aircraft!

Special multiplayer events for convenient multiplayer.

Classic Hoi-2 multiplayer problem - African coast is painted in gray.
(If the Reds will cut the connection between the Greens and the Grays - Grays will get great problems with supply across the sea, if they have not enough convoys)
In my Multiplayer Mod this multiplayer problem is not a problem:

Fu**ing Reichskommissariats now really WORK !!
I have played DH-Full only one time (tested before beginning my moding) - and I found that mechanic of the Reichskommissariats in USSR not work!
At this moment I made 2 main Reichskommisariats - Ukraine and Ostland. Now they REALLY WORK!
The gray zone between them is the Belarussische Partisanen Zone - it have increased percentage of resistance, antibonuses and is uncontrolled by Reichskommissariats.
At this moment I made 2 main Reichskommisariats - Ukraine and Ostland. Now they REALLY WORK!
The gray zone between them is the Belarussische Partisanen Zone - it have increased percentage of resistance, antibonuses and is uncontrolled by Reichskommissariats.


Unique racial characteristics for some units.


''Atlantis'' !
Rule the legendary raiders!

Thousands pages of Wikipedia studied, 40 additional minister's types added, all ministers and 3-5 level generals of key 16 countries was checked and fixed to more reality perks and skills.



First time in Hoi - correct historical realisation of Denmark ('not-in-war puppet') and Bulgaria ('not-in-war ally') !


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I remind that my gang of 3-5 old experienced Hoi-2 multiplayer veterans is interested in finding the same team of 3-5 experienced Hoi-2/DH multiplayer veterans for an exciting joint Game!
Me and my guys don't play primitive casual MP games.
We play only serious big smart Games, with carefully pre-game preparation (testing countries), Team Strategy, high-quality Multiplayer Rules, and finally only at high-quality Multiplayer Mods.
If you are interested in such Games - contact me!
Our MP Discord:
https://discord.gg/sP7rHmg
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