The World sensation!
The main Event of 2020!
Even more Realism&Historicity in Hoi from Grandpa Nick !
More than 800 top-generals of WW2 have been thoroughly researched and got their true skills and perks!
A lot of undeservedly forgotten WW2 heroes were rehabilitated and returned up from oblivion of 1-2-3 levels of the Vanilla Game!
And of course some unduly overrated generals have sunk to the bottom.
Important Warning!
After testing a game with realistic/historical generals, it will be very difficult to go back playing with the old, boring, unrealistic generals, you do it at your own risk!
-------------------------------------------------
Mod Version 5.39, check summ ATGK
for Darkest Hour v.1.05.1
Download
Nick's WW2 Multiplayer Realism Mod (Legal Censored BETA-version 5.39) here:
https://yadi.sk/d/LnTycm03P9vGzg (press button "Скачать")
Unzip it to your Darkest Hour\Mods folder
Made in English and Russian languages.
--------------------------------------------------
################################################################################################################
################################################################################################################
Description of the main improvements of new Update:
1. Maximum Realism&Historicity of the generals.
The last time I worked on improving the realism of generals was 5 years ago. Undoubtedly my Generals were made better than in vanilla, but since then my ideas and my concepts have changed a lot and the quality of my generals has ceased to satisfy me.
So I decided to re-check all the top-generals (3-5 lvl) again and bring them to maximum possible realism.
Of course, setting of skills and perks for generals, in any case, is a very subjective exercise and can be controversial. Of course, I do not claim that exactly my version of skills and perks are the absolute truth.
But I claim that all skills and perks were set, based on the facts, on the basis of a thorough study of the combat path, successes, failures, combat awards and promotions.
With all the subjectivity of assessments, basing on the facts of the combat biography of generals, undoubtedly gives a much more realistic result than the strange unrealistic/random distribution of their skills and perks, as in a vanilla game.
To get acquainted with each General, I studied all 3-4 separate Wikipedia pages on English/German/Russian and sometimes Ukrainian for all generals. And ofcourse also Ita/Spa/Hun/Rom Wikipedia for their generals.
Different Wikipedia can have very different texts, different facts, different estimates, and this is very useful for an objective assessment.
I also used some Russian electronic encyclopedias for Soviet generals and this resource for studying all German generals:
http://www.lexikon-der-wehrmacht.de/
And that's not all. I didn't limit myself to Wikipedia ratings, I studied cross-references with descriptions of concrete battles in which Genaral participated, in order to understand better his contribution to the result of these fights.
I think this was the first such in-depth study of such a huge number of WW2 generals for the purposes of the gaming industry.
Yes, this is what happens when a game is making for fun, not for profit.
At the moment, have been checked/fixed:
all 3-5 levels and many 2-level generals of Germany, USSR, Britain, Italy, SPA/HUN/ROM/CAN/AST
Jap and Usa Generals will be done later, after I finish USA modding. USA is still not completed.
Sorry for the long boring text, here are some screenshots:
Examples how top-generals look now:
Some examples of the forgotten in Hoi-2/DH heroes:
A few comments about my concept:
- Generals got Terrain perks in case if they had at least some local successes/achievements on this type of terrain.
- I give the Logistics Wizard perk mainly for having a higher military education such as the General Staff Academy.
If there is no higher military education, then this perk is given only in the case of real amazing achievements in the speed of movement or the quality of supplying. Almost all 4-5 level top-generals have this perk, which is logical. Of course, top SS-generals also have this perk even without higher military education, because they got the advantage of improved supplies.
- Butcher (was Assaulter) and Counterattacker are "bad perks", as these combat events cause increased MP losses. They are found in large numbers in Soviet generals and very rarely in German.
But these two perks serve as an identifier for SS-generals. If you see a German General who has only a "bad combat-events perk" and no good one, you can surely put him on the SS-division
I remind that evaluating of generals' skills/perks is a very subjective exercise, and I am always open to criticism and alternative estimates.
2. Boosting Intelligence above 10 level now makes sense!
Hoi2 is so deep Game that even after 12 years it is difficult to know everything about it.
It's a shame to admit, but despite 10 years of multiplayer games, I just now accidentally found out that Intelligence above 10 level does not improve protection from enemy Intelligence. *falespam*
I.e. all levels above 10 are practically useless in Multiplayer!
OK, late is better than never!
I immediately fixed this misunderstanding, and now it is profitable to boost Intelligence above 10 level even in Multiplayer Games.
All main MP countries got events for additional bonuses for 14-16-18-20 Intelligence levels.
3. Efficiency of transport aircraft was fixed and set to maximum Realyzm.
I also fixed another old flaw in the vanilla game.
I always knew that the efficiency of transport planes is too low, but I postponed studying this issue.
Finally, I got into it.
Based on the Demyansk Pocket statistics, I have set the correct/realistic efficiency of transport air Units.
To do this, it was necessary to increase this efficiency by 10 (!!) times compared to vanilla!
Now 1 transport unit (it consists of 120-140 Ju-52 in my Mod) can historically supply 100,000 people (6 divisions with brigades) in automatic (day or night) regime.
# _MISSION_AIR_SUPPLY_
0 # 0 = disabled by default, 1 = enabled by default
7.0 # !!! was 0.8 !!! # Starting missions efficiency. Valid values: 0.05 to 10.0
4. Russian winter 1941-1942
I found the air temperature charts for 1941-1942 winter in Russia and based on them set the exact dates of the beginning and end of frosts. Also was set special anti-bonuses for Germany and USSR for this period.
I tried to adjust the game parameters so that the German and Soviet losses from frostbite and other diseases were close to realism.
Among other things, for this purpose, the Attrition Severity Modifier was increased 4 (!) times compared to vanilla DH.
# Attrition Severity Modifier
2.0 # 0.5 # 0.05
5. Maximum Realism in the ratio of wounded returning to the front.
After studying all the materials I could find for Ger/Sov/UK/USA, I set the most correct parameters for the "Trickle-back factor" (starting value and effect of new technologies)
In Hoi-2/DH this coefficient means - How many wounded soldiers return to the front after treatment, of all battle-losses.
(At the same time, while studying historical statistics, it is important not to forget that not all cured soldiers return to the front, many remain disabled.)
# Trickle-back factor for manpower from losses in battle.
0.25 # 0.3 # 0.15 # 0.2 # 0.35 ### 0.25 + 20% = 0.3 ger 45% from 70% (or 50% from 60%) = 0.3 in 1941 / sov 75% from 66% = 0.49 in 1944
In 1939-1940, according to various estimates, Germany had approximately 70% of wounded out of all 100 percent of combat losses and approximately 45% of them returned to the front. (or 50% from 60% by another estimates)
In other words the current total trickleback factor in 1939-40 should be approximately equal to 0.3.
All countries got the same Trickle-back coefficients, and only USSR, according to realism and historicity, got event with additional bonus.
6. A bit update/fixing in Germany and Italy OOBs
It seems that now, after 7 years of work and searching, I can finally claim that I made the most accurate OOBs on 01.01.1936 that have ever been implemented in games, especially for key MP countries - Ger/Sov/UK/Ita/Jap.
Although of course it is never possible to be sure of 100% accuracy, I am always open to criticism and new information about OOBs.
The only country in Europe that OOB I haven't checked deeply yet is France, I'll try to do this later.
Also added new - Finland gets historic 1941-OOB by event, after the end of the Winter War.
7. Scandinavia/Finland, Iran and Iraq got maximum realistic Map!
I continue my titanic work to check/fix vanilla DH Map, full of ridiculous epic geographical errors.
This time the territories of Scandinavia/Finland, Iran and Iraq have been totally checked and brought to maximum Realism!
As usual, provinces were carefully checked by old WW2-era military Maps and modern Google-Maps and got correct terrain types, distances between provinces, connections/disconnections, Infra, ports, shores, airfields and all other.
Yes, I'm an absolutely crazy guy, I even was not lasy to draw icons of ports, airfields and beaches on their real geographic visual locations or close to it as possiple
Lol !
Now I can mock all Hoi-Maps, just need to see if Bergen has a ground airfield, which in reality was not there, ahah.
Scandinavia
(Note: Unit in Frederikshavn blocks the Strait for enemy fleets.)
Sirya/Iran/Iraq also are very important region for big Multiplayer Games.
An interesting discovery, the provinces Zahedan and Gwadar in WW2-era had no road connections (and even today this area looks difficult to pass, although today they are connected by two roads).
This fact has a significant impact on usual multiplayer gameplay.
How about trying a WW2-Game on the real WW2-geography, instead of a Fantasy World, with fantasy geography that only vaguely resembles our Earth?
Additional Map improvements for Multiplayer Gameplay!
Gibraltar and Suez now are connected to the nearest sea-provinces (instead of Straits!).
Now 1 damn enemy paratrooper will not be able to block(destroy) 60 British transports with 60 British divisions in the Strait, retreating after the heroic defense of these Straits!
8. A lot of other special Multiplayer improvements!
Germany got new events for forced purchase of resources from the Allies in peace-time.
Available only in Multiplayer.
Germany got new events for forced supply from Hungary and Romania in 1936-1937.
This is convenient if there are not enough players for Hungary and Romania.
Available only in Multiplayer.
################################################################################################################
################################################################################################################
I remind that my gang of 3-5 old experienced Hoi-2 multiplayer veterans is interested in finding the same team of 3-5 experienced Hoi-2/DH multiplayer veterans for an exciting joint Game.
Me and my guys don't play primitive casual MP games.
We play only serious big smart Games, with carefully pre-game preparation (testing countries), Team Strategy, high-quality Multiplayer Rules, and finally only at high-quality Multiplayer Mods.
If you are interested in such Games - contact me!
Our MP Discord:
https://discord.gg/sP7rHmg
The main Event of 2020!
Even more Realism&Historicity in Hoi from Grandpa Nick !
The newest Mod Update!
FORGOTTEN HEROES
FORGOTTEN HEROES
More than 800 top-generals of WW2 have been thoroughly researched and got their true skills and perks!
A lot of undeservedly forgotten WW2 heroes were rehabilitated and returned up from oblivion of 1-2-3 levels of the Vanilla Game!
And of course some unduly overrated generals have sunk to the bottom.
Important Warning!
After testing a game with realistic/historical generals, it will be very difficult to go back playing with the old, boring, unrealistic generals, you do it at your own risk!
-------------------------------------------------
Mod Version 5.39, check summ ATGK
for Darkest Hour v.1.05.1
Download
Nick's WW2 Multiplayer Realism Mod (Legal Censored BETA-version 5.39) here:
https://yadi.sk/d/LnTycm03P9vGzg (press button "Скачать")
Unzip it to your Darkest Hour\Mods folder
Made in English and Russian languages.
--------------------------------------------------
################################################################################################################
################################################################################################################
Description of the main improvements of new Update:
1. Maximum Realism&Historicity of the generals.
The last time I worked on improving the realism of generals was 5 years ago. Undoubtedly my Generals were made better than in vanilla, but since then my ideas and my concepts have changed a lot and the quality of my generals has ceased to satisfy me.
So I decided to re-check all the top-generals (3-5 lvl) again and bring them to maximum possible realism.
Of course, setting of skills and perks for generals, in any case, is a very subjective exercise and can be controversial. Of course, I do not claim that exactly my version of skills and perks are the absolute truth.
But I claim that all skills and perks were set, based on the facts, on the basis of a thorough study of the combat path, successes, failures, combat awards and promotions.
With all the subjectivity of assessments, basing on the facts of the combat biography of generals, undoubtedly gives a much more realistic result than the strange unrealistic/random distribution of their skills and perks, as in a vanilla game.
To get acquainted with each General, I studied all 3-4 separate Wikipedia pages on English/German/Russian and sometimes Ukrainian for all generals. And ofcourse also Ita/Spa/Hun/Rom Wikipedia for their generals.
Different Wikipedia can have very different texts, different facts, different estimates, and this is very useful for an objective assessment.
I also used some Russian electronic encyclopedias for Soviet generals and this resource for studying all German generals:
http://www.lexikon-der-wehrmacht.de/
And that's not all. I didn't limit myself to Wikipedia ratings, I studied cross-references with descriptions of concrete battles in which Genaral participated, in order to understand better his contribution to the result of these fights.
I think this was the first such in-depth study of such a huge number of WW2 generals for the purposes of the gaming industry.
Yes, this is what happens when a game is making for fun, not for profit.
At the moment, have been checked/fixed:
all 3-5 levels and many 2-level generals of Germany, USSR, Britain, Italy, SPA/HUN/ROM/CAN/AST
Jap and Usa Generals will be done later, after I finish USA modding. USA is still not completed.
Sorry for the long boring text, here are some screenshots:
Examples how top-generals look now:

GER
SOV
ENG/ITA

SOV


ENG/ITA

- Generals got Terrain perks in case if they had at least some local successes/achievements on this type of terrain.
- I give the Logistics Wizard perk mainly for having a higher military education such as the General Staff Academy.
If there is no higher military education, then this perk is given only in the case of real amazing achievements in the speed of movement or the quality of supplying. Almost all 4-5 level top-generals have this perk, which is logical. Of course, top SS-generals also have this perk even without higher military education, because they got the advantage of improved supplies.
- Butcher (was Assaulter) and Counterattacker are "bad perks", as these combat events cause increased MP losses. They are found in large numbers in Soviet generals and very rarely in German.
But these two perks serve as an identifier for SS-generals. If you see a German General who has only a "bad combat-events perk" and no good one, you can surely put him on the SS-division

2. Boosting Intelligence above 10 level now makes sense!
Hoi2 is so deep Game that even after 12 years it is difficult to know everything about it.
It's a shame to admit, but despite 10 years of multiplayer games, I just now accidentally found out that Intelligence above 10 level does not improve protection from enemy Intelligence. *falespam*
I.e. all levels above 10 are practically useless in Multiplayer!
OK, late is better than never!
I immediately fixed this misunderstanding, and now it is profitable to boost Intelligence above 10 level even in Multiplayer Games.
All main MP countries got events for additional bonuses for 14-16-18-20 Intelligence levels.

3. Efficiency of transport aircraft was fixed and set to maximum Realyzm.
I also fixed another old flaw in the vanilla game.
I always knew that the efficiency of transport planes is too low, but I postponed studying this issue.
Finally, I got into it.
Based on the Demyansk Pocket statistics, I have set the correct/realistic efficiency of transport air Units.
To do this, it was necessary to increase this efficiency by 10 (!!) times compared to vanilla!
Now 1 transport unit (it consists of 120-140 Ju-52 in my Mod) can historically supply 100,000 people (6 divisions with brigades) in automatic (day or night) regime.
# _MISSION_AIR_SUPPLY_
0 # 0 = disabled by default, 1 = enabled by default
7.0 # !!! was 0.8 !!! # Starting missions efficiency. Valid values: 0.05 to 10.0
4. Russian winter 1941-1942
I found the air temperature charts for 1941-1942 winter in Russia and based on them set the exact dates of the beginning and end of frosts. Also was set special anti-bonuses for Germany and USSR for this period.

I tried to adjust the game parameters so that the German and Soviet losses from frostbite and other diseases were close to realism.
Among other things, for this purpose, the Attrition Severity Modifier was increased 4 (!) times compared to vanilla DH.
# Attrition Severity Modifier
2.0 # 0.5 # 0.05

5. Maximum Realism in the ratio of wounded returning to the front.
After studying all the materials I could find for Ger/Sov/UK/USA, I set the most correct parameters for the "Trickle-back factor" (starting value and effect of new technologies)
In Hoi-2/DH this coefficient means - How many wounded soldiers return to the front after treatment, of all battle-losses.
(At the same time, while studying historical statistics, it is important not to forget that not all cured soldiers return to the front, many remain disabled.)
# Trickle-back factor for manpower from losses in battle.
0.25 # 0.3 # 0.15 # 0.2 # 0.35 ### 0.25 + 20% = 0.3 ger 45% from 70% (or 50% from 60%) = 0.3 in 1941 / sov 75% from 66% = 0.49 in 1944
In 1939-1940, according to various estimates, Germany had approximately 70% of wounded out of all 100 percent of combat losses and approximately 45% of them returned to the front. (or 50% from 60% by another estimates)
In other words the current total trickleback factor in 1939-40 should be approximately equal to 0.3.
All countries got the same Trickle-back coefficients, and only USSR, according to realism and historicity, got event with additional bonus.

6. A bit update/fixing in Germany and Italy OOBs
It seems that now, after 7 years of work and searching, I can finally claim that I made the most accurate OOBs on 01.01.1936 that have ever been implemented in games, especially for key MP countries - Ger/Sov/UK/Ita/Jap.
Although of course it is never possible to be sure of 100% accuracy, I am always open to criticism and new information about OOBs.
The only country in Europe that OOB I haven't checked deeply yet is France, I'll try to do this later.
Also added new - Finland gets historic 1941-OOB by event, after the end of the Winter War.
7. Scandinavia/Finland, Iran and Iraq got maximum realistic Map!
I continue my titanic work to check/fix vanilla DH Map, full of ridiculous epic geographical errors.
This time the territories of Scandinavia/Finland, Iran and Iraq have been totally checked and brought to maximum Realism!
As usual, provinces were carefully checked by old WW2-era military Maps and modern Google-Maps and got correct terrain types, distances between provinces, connections/disconnections, Infra, ports, shores, airfields and all other.
Yes, I'm an absolutely crazy guy, I even was not lasy to draw icons of ports, airfields and beaches on their real geographic visual locations or close to it as possiple
Lol !
Now I can mock all Hoi-Maps, just need to see if Bergen has a ground airfield, which in reality was not there, ahah.
Scandinavia
(Note: Unit in Frederikshavn blocks the Strait for enemy fleets.)

Sirya/Iran/Iraq also are very important region for big Multiplayer Games.
An interesting discovery, the provinces Zahedan and Gwadar in WW2-era had no road connections (and even today this area looks difficult to pass, although today they are connected by two roads).
This fact has a significant impact on usual multiplayer gameplay.
How about trying a WW2-Game on the real WW2-geography, instead of a Fantasy World, with fantasy geography that only vaguely resembles our Earth?

Additional Map improvements for Multiplayer Gameplay!
Gibraltar and Suez now are connected to the nearest sea-provinces (instead of Straits!).
Now 1 damn enemy paratrooper will not be able to block(destroy) 60 British transports with 60 British divisions in the Strait, retreating after the heroic defense of these Straits!

8. A lot of other special Multiplayer improvements!
Germany got new events for forced purchase of resources from the Allies in peace-time.
Available only in Multiplayer.


This is convenient if there are not enough players for Hungary and Romania.
Available only in Multiplayer.

################################################################################################################
################################################################################################################
I remind that my gang of 3-5 old experienced Hoi-2 multiplayer veterans is interested in finding the same team of 3-5 experienced Hoi-2/DH multiplayer veterans for an exciting joint Game.
Me and my guys don't play primitive casual MP games.
We play only serious big smart Games, with carefully pre-game preparation (testing countries), Team Strategy, high-quality Multiplayer Rules, and finally only at high-quality Multiplayer Mods.
If you are interested in such Games - contact me!
Our MP Discord:
https://discord.gg/sP7rHmg
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