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unmerged(31020)

Captain
Jun 23, 2004
310
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Playing GC as Brandenburg, 1.08 April 21 beta.

In 1615 I inherit Prussia. This should change the culture of the province Prussia to german, but it doesn't.

Event 3636 in major_bra.txt:

Code:
#The incorporation of Prussia into Brandenburg#
event = {
	id = 3636				#Triggerd by PRU 3517#
	random = no
	country = BRA
	name = "EVENTNAME3636"
	desc = "EVENTHIST3636"
	style = 3

	action_a ={				#Keep Polish sovereignty#
		name = "ACTIONNAME3636A"
		command = { type = inherit which = PRU }
		command = { type = addcore which = 290 }
		command = { type = addcore which = 289 }
		command = { type = relation which = POL value = -25 }
		command = { type = provinceculture   which = 289 value = german }
		command = { type = provinceculture   which = 290 value = german }
	}

	action_b ={				#Defy Polish sovereignty#
		name = "ACTIONNAME3636B"
		command = { type = inherit which = PRU }
		command = { type = addcore which = 290 }
		command = { type = addcore which = 289 }
		command = { type = relation which = POL value = -100 }
		command = { type = treasury value = 200 }
		command = { type = provinceculture   which = 289 value = german }
		command = { type = provinceculture   which = 290 value = german }
	}
}

I do get cores on Memel and Prussia.
Culture on Memel (289) does change to german.
Culture on Prussia (290) remains baltic.

I tried both event options several times, always the same outcome.
Also, the tool tip for either option says "culture in Memel changed to german" only, nothing about Prussia.
 
Upvote 0
Mauricio said:
Playing GC as Brandenburg, 1.08 April 21 beta.

In 1615 I inherit Prussia. This should change the culture of the province Prussia to german, but it doesn't.

Event 3636 in major_bra.txt:

Code:
#The incorporation of Prussia into Brandenburg#
event = {
	id = 3636				#Triggerd by PRU 3517#
	random = no
	country = BRA
	name = "EVENTNAME3636"
	desc = "EVENTHIST3636"
	style = 3

	action_a ={				#Keep Polish sovereignty#
		name = "ACTIONNAME3636A"
		command = { type = inherit which = PRU }
		command = { type = addcore which = 290 }
		command = { type = addcore which = 289 }
		command = { type = relation which = POL value = -25 }
		command = { type = provinceculture   which = 289 value = german }
		command = { type = provinceculture   which = 290 value = german }
	}

	action_b ={				#Defy Polish sovereignty#
		name = "ACTIONNAME3636B"
		command = { type = inherit which = PRU }
		command = { type = addcore which = 290 }
		command = { type = addcore which = 289 }
		command = { type = relation which = POL value = -100 }
		command = { type = treasury value = 200 }
		command = { type = provinceculture   which = 289 value = german }
		command = { type = provinceculture   which = 290 value = german }
	}
}

I do get cores on Memel and Prussia.
Culture on Memel (289) does change to german.
Culture on Prussia (290) remains baltic.

I tried both event options several times, always the same outcome.
Also, the tool tip for either option says "culture in Memel changed to german" only, nothing about Prussia.


did you, perhaps, own Memel already?

to clarify; the culture change ONLY works, if the country getting the event already owns the province that gets it's culture changed, as far as I know (even though you get the province in the event, it does not work as "owned" yet)
 
ForzaA said:
did you, perhaps, own Memel already?

to clarify; the culture change ONLY works, if the country getting the event already owns the province that gets it's culture changed, as far as I know (even though you get the province in the event, it does not work as "owned" yet)

Yes, I did own Memel prior to the inheritage.
What's the point of that provinceculture command for Prussia in the event then? Obviously I can't inherit Prussia when I already own it.

Also I read in dozens of Brandenburg threads that the inheritage will give Prussia German culture, so I guess that's the way it's supposed to work.
 
ForzaA seems to be right on the mechanics. When I fire the event in the cheat console while I own Prussia, then the culture changes.

Still doesn't make sense:
- The inheritage event includes a culture change.
- The culture change only takes effect when I already own the province.
- When I already own the province, the entire inheritance event won't fire.

Hmmm. Paradox Games. Got it. :D
 
So if the country of Prussia consists of Memel only, and you already owned the province of Prussia, then it would work the other way.

You could try re-ordering the statements so the culture change ones come first in the event and the inheritance last. If that doesn't help we'd have to have a new event that gets triggered off to do just the inheritance bit.
 
I very much doubt reordering helps, since commands are processed from top to bottom or simultaneously.
 
I've also run into this problem when writing events. The basic state of play seems to be this: most changes to provinces require the country receiving the event to own the province. But ownership only counts if it owns the province immediately before the event fires. So you can't inherit a province and then change its tax value, culture, etc in a single event.

Similarly, many commands refer to other countries than the country getting the event. However, for these commands to work, the country must exist prior to the event firing (for some commands at least). So for example you can't grant independence and cede provinces in the same event. This one I find particularly annoying: if I'm releasing a country by event, won't I often want to give it more than the 'minimum' provinces?

In both cases, the only way out I can see is to use follow-up events, but these generally look clumsy and annoy the player.