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BandC

First Lieutenant
80 Badges
Oct 24, 2010
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  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
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I bought this game the day it came out and I like it. It's different and funny. So kudos to the developers... However, no "save game" feature is EXTREMELY irritating. I understand maybe the developers wanted to go with old school handheld game style where you can't really save but we're in 2011 and I think it was a poor choice.

For example, I played last night and came to the level boss but couldn't kill it. Now if I launch the game tonight I know that I am going to have to kill dozens of stupid goblins, find the same items, re-earn the same achievements just to get to the point I was. This having to go through the same stuff over and over doesn't add anything to the game difficulty-wise and just kills your enthusiasm to launch the game again. It is a waste of time and I rather play some other game than doing the same things over and over.

Please give us a way to save between sessions! If you don't want to build a full-blown save feature, then fine, but at least make each checkpoint an automatic save. I still cannot believe a save between sessions feature isn't in this game.

Thanks for the consideration.
 
Yay, another thread about this. :D

Taking into consideration how short Magicka chapters are I really don't see any need for savegames. How long would it take you to get back to where you were, a few minutes tops? And you shouldn't really be that bothered by having to kill those goblins again, because suprise, there's going to be an almost identical encounter with goblins in the next Chapter.

You probably waste more time on other things than repeating a few minutes of goblinkilling. Like starting the game for example, that takes me a lot longer.

The addition of save game in the middle of a chapter is in my opinion completely unnecesarry. I'd rather be able to pick which level I'd like to start from. Especially in multiplayer.
 
I agree with this - it is a little aggravating to have to beat an entire chapter in order to save progress in the game; it would be nice if at least it saved the area you were in. It discourages me from just jumping in to play for a little bit at a time; I only play when I know I have at least an hour to kill. A couple more checkpoints in the Raiders of a Lost Tomb level (the lava area in particular) would be nice as well.
 
You need an hour for a chapter? I think an Easy difficulty would probably help you more then.

It's not so much the time. You may need 10 minutes or you may need an hour. That's only half the point. The problem is the repetitiveness of the task. You kill the same goblins, pass thru the same spots, find the same books, make the same dialogues, etc. It's not challenging, it's not exciting, it's not difficult, it's just unnecessary hassle.

Are you seriously telling me you enjoy these same mundane tasks over and over if you start your game on another day? Not everyone has the time or will the finish a chapter in one sitting. No one is saying they should make an elaborate saving system. Even auto-saving at every checkpoint would fix this. And yes, being able start at any chapter that you've already passed would be useful.
 
i agree, an auto-save feature at every checkpoint would be perfect already. Whenever i wanna stop playing, i remember that if i close the game i'll have to start the chapter over again, then i have to keep playing until the beginning of the next chapter just to quit the game. When you're playing through the game for the 3rd, 4th time it's extremely boring to keep repeating chapters over and over, you just wanna pass through each chapter once.
Also a feature that allows us to choose which chapter we wanna play (only chapters you've played through at least once) would be great. There are many chapters i'd like to do again, and to play a chapter again, just once, i have to beat the whole game.
 
It's not so much the time. You may need 10 minutes or you may need an hour. That's only half the point. The problem is the repetitiveness of the task. You kill the same goblins, pass thru the same spots, find the same books, make the same dialogues, etc. It's not challenging, it's not exciting, it's not difficult, it's just unnecessary hassle.

Are you seriously telling me you enjoy these same mundane tasks over and over if you start your game on another day? Not everyone has the time or will the finish a chapter in one sitting. No one is saying they should make an elaborate saving system. Even auto-saving at every checkpoint would fix this. And yes, being able start at any chapter that you've already passed would be useful.

Very good comment!

I you say "Yay, another thread about this.", Jeroen van Dijk, then i think there might be a lot of people who would like a savegame feature in the game.

I just bought Magicka after i played the Demo, which i really liked and i buy only 1-2 games a year so i decide very carfully which game i buy. The only annoying thing was the non-existing savemode in the demo. Nevertheless I bought magicka in the good will, that they will implement that feature in one of the upcoming patches.
 
Like I said before. Even if you progress further into the game you're going to have pretty much identical fights with goblins anyway. Just in a different bit of the game. If you consider that so mundane I wonder why you even play this game. Yeah, I do like it. That's why I play challenge mode, which is the same again and again. It's up to me myself to make it a different experience.

And I can't believe someone doesn't have the time or will to finish a chapter in one sitting. If you have so little time for the game, why do you even start it? I really don't see the point in playing for five minutes and then quitting again. Well maybe in the case of Minesweeper, but Magicka takes me even more than five minutes to get started sometimes.

I do agree that being able to start at any chapter would be an improvement. Some levels are more fun to replay than others.

And blindhai, I'm sure a lot of people will want more guns, explosions and strippers in the game too. Doesn't mean it should be implemented.
I really hope the devs will stick to the current system as I prefer it this way. Though if there absolutely has to be a savegame system, make it only work at the checkpoints. That would atleast leave some penalty for dieing. Unless you died straight after the checkpoint.
 
If it's your preference, then you could only save at the beginning of every chapter and if you had to stop or go do something else, or if your time between classes ran out, then you could feel free to quit without saving and lose your progress, since you prefer it that way. ;)

Personally, it's not that a chapter necessarily takes me an hour (so no, I won't be turning the difficulty down) or that I have no "willpower"/attention span. It's that I prefer to have the time to actually make some progress that I won't have to do over again. Does it mean I only want to play the game once and never again until there is new content? Of course not. But it would be nice to jump in for a fifteen minutes, beat a level or two, and quit the game and go off to class or the studio, or attend to something else, and then come back to it and not have to redo everything again. But as I said before, I don't always have a long time to play every time I feel like playing the game, and I'm sure that I'm not the only one.

It is true that I could just play arena mode at times like this, and sometimes I do, but how could it hurt to have the option to play whichever mode I felt like playing at the time?

I don't think saving whenever you feel like it is the right thing for this game; I will agree with you there. But saving what level you were on in the chapter would be nice. Being able to pick what chapter or level you start a game on would also be good.
 
Sure, I could do that. But I think for a lot of gamers it doesn't work that way. If a game gives you a rocket launcher, you don't use a stick. I like making up sayings. However, a good midway solution could be to have it linked to the difficulty setting.
 
/me remember the old times when you had to play 8h to finish a game because there was no way to save and sometime to put pause.
That was the good days...

Now people want to be able to save every 5 steps so if step 4 was a mistake they can go back...
There is a save system, at the end of each chapter... making more save will only reduce the game difficulties... (like in some infiltration games were I use to save every 5 meters on another save so I was sure I wouldn't make a bad step and start all over again).
Man, you can't save your life IRL, be pleased that you have checkpoints and a chapter save system... XD (ofc this is a bit a joke, only a bit)
 
Well, a save game feature will not hurt anyone who doesn't want to use it, right? I'm not a hard gamer and my reflexes are slow, so when there are a lot of enemies, I'm pretty much screwed. Having to take 5-10-20 minutes to get there again doesn't help to get experience of what to do for me. But the worse part is that for me is very annoying to repeat things. If I could save I could at least rage quit and try it again later.

For people looking for harder challenges, we can have a continue with passwords feature. a 40 lengthy characters password and using the keypad only to enter it.
 
I agree, i had made a thread last night about this on steam, because my game was downloading still and i really didnt feel like waiting because i didnt want to lose my idea, which was the exact same as this.

Also a good reason to do this soon is because there is still crashes and i know for me i have had to restart at the beginning a few times already which is really annoying. So i think this would be a great improvement and would get more people to play (most definitely)
 
I frequently start the game, play through a checkpoint or two, go do something else, and come back later to finish the chapter. I do this simply by playing the game in windowed mode (but large enough to take up almost all of the screen), and pausing and minimizing it when I want to do something else. So you don't need to lose your progress in the chapter every time you do something else, only every time you want to reboot your computer.
 
I see where people are coming from. While I don't agree with it as the whole game can be beat in an hour, it wouldn't really affect my fun if it was implemented. I agree with whoever said an auto-save at checkpoints would probably be the best solution.
 
I see where people are coming from. While I don't agree with it as the whole game can be beat in an hour, it wouldn't really affect my fun if it was implemented. I agree with whoever said an auto-save at checkpoints would probably be the best solution.

I'd anticipate complaints about people whose save files are at a boss fight, whom they can't beat ..
Then they'd want some breathing room to figure out new combos.
 
Well there will always be those who complain about something. I'd say that they should start a new game, skip the tutorial, and mess around with new skills in chapter 1. Then when they formed a new strategy they could go back to their boss fight.
 
Well there will always be those who complain about something. I'd say that they should start a new game, skip the tutorial, and mess around with new skills in chapter 1. Then when they formed a new strategy they could go back to their boss fight.

You don't have your magicks to practice combos with ... for instance, I developed a sort of blizzard overkill combo for the mind battle, where apart from the imps (which are easily dealt with by bubbling, then blizzard), every other battle is a simple matter of two well-timed novas followed by a blizzard during the transition.
Nobody but me (or the imps) gets a spell off (including the rest of the party, who were dead :D).