So relatively recently in CK2, marriages were altered. Originally a marriage lead to an automatic alliance between the two realms. Now, a betrothal and marriage leads to a non-aggression pact, which can lead to alliance. This is simple enough for the player to create, but the AI is seemingly less likely to do so.
I had been hoping that in this most recent match, Marriage = Alliance would be a toggle, just as many other game game features came to be, alas that wasn't the case.
In regards to Marriages, how do you, the players of the AGOT mod, feel about all this?
I think in this particular mod, and the universe it's based on, the idea that a marriage is an automatic alliance seems to be the standard. I mean that's how the plot threats it. It's why women like Margaery Tyrell or Myrcella "Baratheon" are such a powerful and important figures. Marriages were a key part of strategy in the AGOT mod. If you messed your shot, you could be left waiting an entire generation before your opportunity came back along.
What are your thoughts on the change in marriages? Do non-aggression pacts make more sense to you for AGOT, or do automatic alliances?
I had been hoping that in this most recent match, Marriage = Alliance would be a toggle, just as many other game game features came to be, alas that wasn't the case.
In regards to Marriages, how do you, the players of the AGOT mod, feel about all this?
I think in this particular mod, and the universe it's based on, the idea that a marriage is an automatic alliance seems to be the standard. I mean that's how the plot threats it. It's why women like Margaery Tyrell or Myrcella "Baratheon" are such a powerful and important figures. Marriages were a key part of strategy in the AGOT mod. If you messed your shot, you could be left waiting an entire generation before your opportunity came back along.
What are your thoughts on the change in marriages? Do non-aggression pacts make more sense to you for AGOT, or do automatic alliances?
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