It'd be great if we explore (in future mods) deeper in the culturas issue. We always have limits for our expansion, we had little gratification about cultures, we always fear cultures (well, penalizations within them). isn't it time to innovate there?
In MP games, people gets very static once they control every province with their culture, and only get wealthy non cultural provinces, like COTs. Maybe we can give additional incentives to get more non-cultural provinces wealthy or not;
-random events (just like random convertions) that permit to convert a province to our culture.
-historical events.
-provinces being held by decades under control converting to state culture
-gain a culture somewhat, historical or not,
-losing a culture, a province converting to a different culture
-losing/getting cultures when controlling 100% of a culture (or different percentage rate) when controlling those provinces for a time (you name it)
-etc etc,
be dynamic, my friend.
This would improve MP a lot.
faithfully, Ulschmidt.
In MP games, people gets very static once they control every province with their culture, and only get wealthy non cultural provinces, like COTs. Maybe we can give additional incentives to get more non-cultural provinces wealthy or not;
-random events (just like random convertions) that permit to convert a province to our culture.
-historical events.
-provinces being held by decades under control converting to state culture
-gain a culture somewhat, historical or not,
-losing a culture, a province converting to a different culture
-losing/getting cultures when controlling 100% of a culture (or different percentage rate) when controlling those provinces for a time (you name it)
-etc etc,
be dynamic, my friend.
faithfully, Ulschmidt.