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MatthewG

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Nov 9, 2017
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  • Cities: Skylines
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Information​

When reporting a crash, stability or performance problems, please use the Report a Crash button on the earlier screen​

[CLICK] I understand

Required​

Summary​

Non-fatal error message on clicking "play" from launcher

Steps to reproduce​

Paradox launcher loads fine. When I click "play" I trigger a non-fatal error message (options are "continue" or "quit game", I click "continue" and then game seems to run fine without any errors.

Expected Result​

Expect to proceed to game's main screen on load without incident

Actual Result​

Generated error message reads:

[ERROR] Cannot find central directory

ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in <9cb65becb5bc4b35b03db4c654095568>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, System.Boolean priorityData, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, System.Boolean priorityData, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x00257] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x0026a] in <83ab2467216c4a94834dc2201631b170>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateFromDirectory(String, Boolean, CancellationToken, List`1)
Colossal.IO.AssetDatabase.<PopulateDataSource>d__71:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<PopulateDataSource>d__71&)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateDataSource(Boolean, CancellationToken, TaskProgress)
Colossal.IO.AssetDatabase.<PopulateFromDataSource>d__101:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<PopulateFromDataSource>d__101&)
Colossal.IO.AssetDatabase.AssetDatabase`1:populateFromDataSource(Boolean, CancellationToken, TaskProgress)
Colossal.IO.AssetDatabase.<<CacheAssets>g__UpdateDatabase|0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>g__UpdateDatabase|0>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>g__UpdateDatabase|0(IAssetDatabaseInternal)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<<CacheAssets>b__1>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>b__1>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>b__1()
System.Threading.Tasks.Task`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.Tasks.Task:ExecutionContextCallback(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:performWaitCallback()

Game Version​

1.2.5f1 (905.32326) [5761.21287]

What mods do you have installed?​

75724: ExtraLib 1.3.12
80529: ExtraAssetsImporter 1.4.5
75426: I18n EveryWhere 1.3.8
74417: Unified Icon Library 1.0.13
74604: Anarchy 1.7.12
75250: Better Bulldozer 1.3.11
77240: Find It 1.3.8
104707: Detailed Descriptions (Zone Lot Size Display) 1.1.2
80758: Riverbeds Texture Pack 1.1
77175: Extra Networks and Areas 1.3.1
102147: Advanced Road Tools 1.0.4.1
101948: USA Northeast Pack 1
102937: Reworked NA Low Density Housing 1.0.1
92859: UK Pack 4
101898: USA Southwest Pack 1.01
98960: Eastern Europe Pack 2
100454: China Pack 1
101170: Airplane Outside Connection Custom 1.0.1
81568: Zone Color Changer 1.2.2
88893: Time & Weather Anarchy 2.0.3
83733: Show Text Trends 1.4
78188: Extended Tooltip 1.6.2
75826: Plop the Growables 0.8.3
79634: Asset Icon Library 3.1
80095: Traffic 0.2.7.2
87190: Road Builder [BETA] 0.5.3
80931: Toggle Overlays 1.1.1
81157: AreaBucket 0.5.2
75816: Advanced Line Tool 1.1.3
95965: Zone Organizer 1.0.0
90794: Tigon's Rail Infrastructure Pack 1.2.5
94094: Japan Pack 4
91931: German Pack 4
91930: French Pack 4
87996: Tennis Courts Decal Pack 1.2
85650: Speed Limit Editor 0.2.4
75804: Skyve [BETA] 0.15.3
84644: Subway Freedom 1.2.1
87995: Basketball Courts Decal Pack 1.3
74324: Move It 0.5.3
78903: Asset Packs Manager 1.7.0

Affected Feature​

  • Crash
  • Performance

Platform​

  • Steam

Additional Information​

Save Game​



Other Attachments​

View attachment Logs etc.zipView attachment Player.log

 
  • 1Like
Reactions:

Information​

When reporting a crash, stability or performance problems, please use the Report a Crash button on the earlier screen​

[CLICK] I understand

Required​

Summary​

Non-fatal error message on clicking "play" from launcher

Steps to reproduce​

Paradox launcher loads fine. When I click "play" I trigger a non-fatal error message (options are "continue" or "quit game", I click "continue" and then game seems to run fine without any errors.

Expected Result​

Expect to proceed to game's main screen on load without incident

Actual Result​

Generated error message reads:

[ERROR] Cannot find central directory

ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in <9cb65becb5bc4b35b03db4c654095568>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, System.Boolean priorityData, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, System.Boolean priorityData, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x00257] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x0026a] in <83ab2467216c4a94834dc2201631b170>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateFromDirectory(String, Boolean, CancellationToken, List`1)
Colossal.IO.AssetDatabase.<PopulateDataSource>d__71:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<PopulateDataSource>d__71&)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateDataSource(Boolean, CancellationToken, TaskProgress)
Colossal.IO.AssetDatabase.<PopulateFromDataSource>d__101:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<PopulateFromDataSource>d__101&)
Colossal.IO.AssetDatabase.AssetDatabase`1:populateFromDataSource(Boolean, CancellationToken, TaskProgress)
Colossal.IO.AssetDatabase.<<CacheAssets>g__UpdateDatabase|0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>g__UpdateDatabase|0>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>g__UpdateDatabase|0(IAssetDatabaseInternal)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<<CacheAssets>b__1>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>b__1>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>b__1()
System.Threading.Tasks.Task`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.Tasks.Task:ExecutionContextCallback(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:performWaitCallback()

Game Version​

1.2.5f1 (905.32326) [5761.21287]

What mods do you have installed?​

75724: ExtraLib 1.3.12
80529: ExtraAssetsImporter 1.4.5
75426: I18n EveryWhere 1.3.8
74417: Unified Icon Library 1.0.13
74604: Anarchy 1.7.12
75250: Better Bulldozer 1.3.11
77240: Find It 1.3.8
104707: Detailed Descriptions (Zone Lot Size Display) 1.1.2
80758: Riverbeds Texture Pack 1.1
77175: Extra Networks and Areas 1.3.1
102147: Advanced Road Tools 1.0.4.1
101948: USA Northeast Pack 1
102937: Reworked NA Low Density Housing 1.0.1
92859: UK Pack 4
101898: USA Southwest Pack 1.01
98960: Eastern Europe Pack 2
100454: China Pack 1
101170: Airplane Outside Connection Custom 1.0.1
81568: Zone Color Changer 1.2.2
88893: Time & Weather Anarchy 2.0.3
83733: Show Text Trends 1.4
78188: Extended Tooltip 1.6.2
75826: Plop the Growables 0.8.3
79634: Asset Icon Library 3.1
80095: Traffic 0.2.7.2
87190: Road Builder [BETA] 0.5.3
80931: Toggle Overlays 1.1.1
81157: AreaBucket 0.5.2
75816: Advanced Line Tool 1.1.3
95965: Zone Organizer 1.0.0
90794: Tigon's Rail Infrastructure Pack 1.2.5
94094: Japan Pack 4
91931: German Pack 4
91930: French Pack 4
87996: Tennis Courts Decal Pack 1.2
85650: Speed Limit Editor 0.2.4
75804: Skyve [BETA] 0.15.3
84644: Subway Freedom 1.2.1
87995: Basketball Courts Decal Pack 1.3
74324: Move It 0.5.3
78903: Asset Packs Manager 1.7.0

Affected Feature​

  • Crash
  • Performance

Platform​

  • Steam

Additional Information​

Save Game​



Other Attachments​

View attachment 1283391View attachment 1283392
Thank you for the report. We are aware of this issue and the devs are investigating!