Acceptable unit types differ in event files and .inc files
I've found two discrepancies between accepted unit types in event and .inc files.
1. In event files, "armor" is acceptable. In .inc files, "panzer" is acceptable, producing the same unit. Curiously, in .inc files, using "armor" as unit type gives you an infantry unit, while using "panzer" in event files produces a game error popup on scenario load.
2. In event files, "transports" is acceptable. In .inc files, "transport" is acceptable.
These are minor quibles, but they cause untold confusion among mod developers... and me, of course, until I figured them out.
On a side note, all of us would appreciate a clear, v1.06 tested, documentation on modding, listing all commands, triggers, general syntax, OOB commands, etc. I am working on one, but doing this blindly through testing each command is beyond tedious.
Zerli
I've found two discrepancies between accepted unit types in event and .inc files.
1. In event files, "armor" is acceptable. In .inc files, "panzer" is acceptable, producing the same unit. Curiously, in .inc files, using "armor" as unit type gives you an infantry unit, while using "panzer" in event files produces a game error popup on scenario load.
2. In event files, "transports" is acceptable. In .inc files, "transport" is acceptable.
These are minor quibles, but they cause untold confusion among mod developers... and me, of course, until I figured them out.
On a side note, all of us would appreciate a clear, v1.06 tested, documentation on modding, listing all commands, triggers, general syntax, OOB commands, etc. I am working on one, but doing this blindly through testing each command is beyond tedious.
Zerli
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