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Zerli

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Acceptable unit types differ in event files and .inc files

I've found two discrepancies between accepted unit types in event and .inc files.

1. In event files, "armor" is acceptable. In .inc files, "panzer" is acceptable, producing the same unit. Curiously, in .inc files, using "armor" as unit type gives you an infantry unit, while using "panzer" in event files produces a game error popup on scenario load.

2. In event files, "transports" is acceptable. In .inc files, "transport" is acceptable.

These are minor quibles, but they cause untold confusion among mod developers... and me, of course, until I figured them out. :)

On a side note, all of us would appreciate a clear, v1.06 tested, documentation on modding, listing all commands, triggers, general syntax, OOB commands, etc. I am working on one, but doing this blindly through testing each command is beyond tedious. :p

Zerli
 
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Zerli said:
On a side note, all of us would appreciate a clear, v1.06 tested, documentation on modding, listing all commands, triggers, general syntax, OOB commands, etc. I am working on one, but doing this blindly through testing each command is beyond tedious. :p
That would have to take second place to a new player's manual (i.e. won't happen). If you want a mod manual create a first draft and ask for people to contribute material.
 
Aye, I agree that it's inconsistent and that it leads to some mistakes (not in the least by yours truly :) ), but it ain't exactly a bug and won't be changed anymore