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NitramDatsgnos

First Lieutenant
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Jul 27, 2003
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Event 23005: Bank Sector Hausse

Code:
#########################################################################
#	Bank Sector Hausse
#########################################################################
event = { 
	id = 23005
	random = yes
	invention = no
	
	trigger = {
		technology = 3003
	}
	
	name = "EVT_23005_NAME"
	desc = "EVT_23005_DESC"
	style = 0
	
	action_a = {
		name = "OK"
		command = { type = pop_consciousness which = capitalists value = 2 }
		command = { type = pop_consciousness which = aristocrats value = 2 }
		command = { type = convert_pop_type which = clerks value = aristocrats when = 5 } # 5%
		command = { type = convert_pop_type which = clerks value = capitalists when = 5 } # 5%
	}
}

According to the text that explains the event, it will convert 5% of my clerks into aristocrats and another 5% into capitalists. This did not happen in my Swiss game.

How is the game supposed to deal with the command above?
a) Convert 2 out of at least 20 clerk POPs
(that would explain why it did not happen to me as I only have 9 clerk POPs)
b) Extract population from existing clerk POPs to create 2 new POPs
(that could also expain why it did not happen to me as my 9 clerk POPs are quite small already (all below 10000))
c) something else?

Thanks,

-Nitram-
 
The events that convert people to different ideologies or POPs do not seem to work correctly. Check the bug forum for a better explanation than I can give.
 
bumped
 
This event works as far as i can tell - it's fired ok for me.

Jeremy's problem with ideologies is fixed in 1.03
 
this event always leaves the converted aristocrats and capitalists in each factory doing nothing and lowering production. so I have to go to each factory and see if this is happening and open and close it if it is and that is a long processes and pisses me off.