My friend and I went through some hard times getting the online part working because of routers and firewalls, but managed to get it working. Now when we play there is another, even more annoying problem (not sure if it actually is a problem).
As I said we went through some trouble getting it to work, now it does work and we think we opened all the appropriate ports. However, if I recall correctly from my EU2 days, a little notification would appear in the window when the host changed the speed. It doesn't do that now, is it supposed to?
Also, it seems we have some serious trouble with the syncronisation of our games. Every day, when a new day starts, it seems that the client get behind a few hours, even on speeds like below normal.
And, when the client is behind by, say, a day, and posts a chat message, the host will recieve it as soon as it is sent. However, if the host posts a message, at say, Oct 5th and the clients game is one day behind, on Oct 4th, it will take an in-game day for the client to get the message. So it seems the messages are somehow bound to the actual in-game date. Client won't recieve the message until the exact date and time reaches it in his game.
It seems that we are in the same game but at different times... does anyone have a clue on what is happening? The game is simply unbareable when we aren't at the same date.
P.S: No, none of us uses a modem, there nothing downloading in the background and computers are good enough to run the game on extremely fast in SP without a single problem...
As I said we went through some trouble getting it to work, now it does work and we think we opened all the appropriate ports. However, if I recall correctly from my EU2 days, a little notification would appear in the window when the host changed the speed. It doesn't do that now, is it supposed to?
Also, it seems we have some serious trouble with the syncronisation of our games. Every day, when a new day starts, it seems that the client get behind a few hours, even on speeds like below normal.
And, when the client is behind by, say, a day, and posts a chat message, the host will recieve it as soon as it is sent. However, if the host posts a message, at say, Oct 5th and the clients game is one day behind, on Oct 4th, it will take an in-game day for the client to get the message. So it seems the messages are somehow bound to the actual in-game date. Client won't recieve the message until the exact date and time reaches it in his game.
It seems that we are in the same game but at different times... does anyone have a clue on what is happening? The game is simply unbareable when we aren't at the same date.
P.S: No, none of us uses a modem, there nothing downloading in the background and computers are good enough to run the game on extremely fast in SP without a single problem...