I keep getting this error. This is the string:
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) TreeInstance.TreeInstance.RenderInstance_Patch0 (RenderManager/CameraInfo,TreeInfo,UnityEngine.Vector3,single,single,UnityEngine.Vector4,bool) <0x00934>
at BuildingAI.RenderProps (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&,bool,bool,bool) <0x01f48>
at BuildingAI.RenderProps (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&,bool,bool) <0x0006d>
at BuildingAI.RenderInstance (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&) <0x0005b>
at CommonBuildingAI.RenderInstance (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&) <0x05291>
at Building.RenderInstance (RenderManager/CameraInfo,uint16,int,BuildingInfo,RenderManager/Instance&) <0x000bf>
at Building.RenderInstance (RenderManager/CameraInfo,uint16,int) <0x001f1>
at BuildingManager.EndRenderingImpl (RenderManager/CameraInfo) <0x001e6>
at SimulationManagerBase`2.EndRendering (RenderManager/CameraInfo) <0x0002a>
at BuildingManager.IRenderableManager.EndRendering (RenderManager/CameraInfo) <0x00024>
at RenderManager.FpsBoosterLateUpdate () <0x00a32>
at BehaviourUpdater.Updater.LateUpdate () <0x00592>
The issue appeared out of nowhere. In the loading screen mod, I unsubscribed all assets which showed up under "Assets that failed to load" and under "Assets errors". I reset my more vehicle options settings and despawned all traffic with TM
E through both the shortcut and the maintenance menu. The issue only pops up when simulation is active.
Anyone any idea for fixes?
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) TreeInstance.TreeInstance.RenderInstance_Patch0 (RenderManager/CameraInfo,TreeInfo,UnityEngine.Vector3,single,single,UnityEngine.Vector4,bool) <0x00934>
at BuildingAI.RenderProps (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&,bool,bool,bool) <0x01f48>
at BuildingAI.RenderProps (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&,bool,bool) <0x0006d>
at BuildingAI.RenderInstance (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&) <0x0005b>
at CommonBuildingAI.RenderInstance (RenderManager/CameraInfo,uint16,Building&,int,RenderManager/Instance&) <0x05291>
at Building.RenderInstance (RenderManager/CameraInfo,uint16,int,BuildingInfo,RenderManager/Instance&) <0x000bf>
at Building.RenderInstance (RenderManager/CameraInfo,uint16,int) <0x001f1>
at BuildingManager.EndRenderingImpl (RenderManager/CameraInfo) <0x001e6>
at SimulationManagerBase`2.EndRendering (RenderManager/CameraInfo) <0x0002a>
at BuildingManager.IRenderableManager.EndRendering (RenderManager/CameraInfo) <0x00024>
at RenderManager.FpsBoosterLateUpdate () <0x00a32>
at BehaviourUpdater.Updater.LateUpdate () <0x00592>
The issue appeared out of nowhere. In the loading screen mod, I unsubscribed all assets which showed up under "Assets that failed to load" and under "Assets errors". I reset my more vehicle options settings and despawned all traffic with TM
Anyone any idea for fixes?