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Khephren

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Mar 29, 2003
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I was doing a little map modding this weekend...adding provinces and such. When I was done the game would freeze while loading on "Initializing provinces". After redoing the map step by step...and a lot of head scratching and yelling :wacko:..... once I deleted a port elsewhere, my new ports would load. This suggests that the total number of ports is hardcoded.....is this something everyone knew already?? Can it be changed...Pretty please :confused:
 
You're right....I just assumed that since the game loaded and they were visible, the ports were funtional, not the case....this blows!!

In the description on Gamersgate
Code:
•Removed Province Limit. Build your own Maps without Limitations!

Now how in the h#ll do you remove the province limit, but keep a limit on ports and sea zones..........This was the main reason I bought the game :mad:
 
Ok, which files were you mucking with? There are multiple ones that need to be modified for adding just one port to one single province.
 
You're right....I just assumed that since the game loaded and they were visible, the ports were funtional, not the case....this blows!!

In the description on Gamersgate
Code:
•Removed Province Limit. Build your own Maps without Limitations!

Now how in the h#ll do you remove the province limit, but keep a limit on ports and sea zones..........This was the main reason I bought the game :mad:

If it's the case they really need to remove it in the patch.
 
Ok, which files were you mucking with? There are multiple ones that need to be modified for adding just one port to one single province.
The number of ports is definitely hard coded...I can add one but the game won't load until I take one away. The problem I'm having is adding seazones ( the ports I added that wouldn't work were adjacent to new seazones, I've since added them to existing seazones w/ no problem ) ....I can get the new seazones to show up, but when you try and travel to them it says they are not in range ( it shows them as 0 KM away ). I can traverse them when rebasing and fly over them, but I can't stop in them. Not sure why.
 
Please upload a map with 1 added port, and i will check what happens...
 
OK...figured out why new seazones were buggered. You have to delete navaldist.tbl and let the game regenerate it :wacko:
 
The port limit is still there....new sea zones actually work now
 
The port limit is still there....new sea zones actually work now

Again - Please upload a map with one extra port, so i detect what is wrong and can fix it in 1.04...
 
To end this discussion:

Just for you. Adding more Ports is still possible! :D

Let's go to Hamburg, eat some fish.


We are there.

What you have to do for a extra port!

1. Open provinces.csv with Excel and change Port Allowed (column M) from 0 to 1 in the province you want to change (e.g province 88 "Hamburg")
2. Open adj-devs.csv (Map folder) with the Notepad or Editor and add to the canals lines:

88;2473;Canal;90;The Hamburg-Atlantic Canal
2473;88;Canal;90;The Hamburg-Atlantic Canal

You can see: from;to;type;through is the system for this.
You need a connection to Hamborg from Deutsche Bucht and back. For through you can use Kiel (ID 90) or Hamburg itself.

After this you start the game. You choose a scenario and have to wait some minutes (ca. 3-10) because the game have to rewrite the navaldist.tbl.
 
Last edited:
Ok..thanks...maybe my computer stinks, it takes a good half hour. Thanks for the info though. ;) I apologize for my earlier crankiness. :eek:o
 
What you have to do for a extra port!

1. Open provinces.csv with Excel and change Port Allowed (column M) from 0 to 1 in the province you want to change (e.g province 88 "Hamburg")
2. Open adj-devs.csv (Map folder) with the Notepad or Editor and add to the canals lines:

88;2473;Canal;90;The Hamburg-Atlantic Canal
2473;88;Canal;90;The Hamburg-Atlantic Canal

You can see: from;to;type;through is the system for this.
You need a connection to Hamborg from Deutsche Bucht and back. For through you can use Kiel (ID 90) or Hamburg itself.

Thanks for your helpful description, Mexbuild. But sadly you forgot an important point to mention: each port needs also a port seazone. This seazone is added in the column ('N') besides the already mentioned column 'Port Allowed' ('M') of province.csv.