• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
There are a few questions needed to be asked and I am sure the devs of Naval War Artic Circle may look into this. New weapons made their combat debut this week in Operation Odyssey Dawn

1. Will the guided missile submarine USS Florida (SSGN-728} fitted with TLAM-E tomahawks be in game?

2. Will the Eurofighter Typhoon jet be in game, which the Royal Navy is using in the conflict

3. Will The EA-18G Growler electronic Wargare plane used to jamm Libya communications and radars be in game

4. The TLAM-E which is a new breed of Tomahawk which has Datalinks allowing commanders to reroute the tomahawk after its launch and is used in the conflict.
 
How will one be able to purchase the game? Online only or?
 
2. Will the Eurofighter Typhoon jet be in game, which the Royal Navy is using in the conflict

Not a question but I'm just pointing out that the Typhoon is air force and not navy and is not under naval command in the Libyan operation (British name Operation Ellamy). It's an air force jet under air force command. :p
 
Last time I checked, they were still working on the interface, but if they have an answer by press time:

1. What will the interface be like as compared to Fleet Command or "typical" RTS games? For new methods or improvements made w/r/t those games, why are the NWAC methods superior?

2. What is the maximum number of units a player will be able to command before "avoidable losses"--casualties that would not have occurred had the player had time to issue a command that unit (e.g., turn around, you're entering SAM range!!!) --start occurring? (Or, can you discus micromanagement vs. quality AI doctrines with specifics rather than general design principles?)
 
Last time I checked, they were still working on the interface, but if they have an answer by press time:

1. What will the interface be like as compared to Fleet Command or "typical" RTS games? For new methods or improvements made w/r/t those games, why are the NWAC methods superior?

2. What is the maximum number of units a player will be able to command before "avoidable losses"--casualties that would not have occurred had the player had time to issue a command that unit (e.g., turn around, you're entering SAM range!!!) --start occurring? (Or, can you discus micromanagement vs. quality AI doctrines with specifics rather than general design principles?)

Excellent Question, Molon Labe!!! It is definitely added!!
 
Will the entire combatant force of the Royal Navy be present?
 
How will sensory passive and active sonars play out when using submarines in game. Will capabilities of different sonars of each class of submarines be apart of game and will the action be intense with use of torpedoes and missiles in the hunting mode of submarines?
 
We know the Russians and the US are the main issue of the game, but how will the Royal Navy and the Norwegians fare in strength?


Is single player, will their be multiple campaigns or will there be a situation and depending on the nation you choose, you act out something. (As in, You play as the Russians and want to disrupt the sea lanes in the US but when you play as the US you will need to protect these sea lanes (I prefer it this way))
 
Chaos, since your question was a bit late, I'll add a brief answer:
We know the Russians and the US are the main issue of the game, but how will the Royal Navy and the Norwegians fare in strength?
Mostly as they are expected to be in 2030, give or take.

We plan two campaigns, one from the "western" side (with complications), and a different one from the Russian side. They will not mirror each other, but tell slightly different stories about WWIII on the seas. Disrupt and protect are likely to be missions in both campaigns.

We also plan lots of stand alone missions :)