Every time i Do this and then go to reenter the paradox mods option in cities skylines i get hity with this
Win32 IO returned 112. Path: C:\\Users\\ihasc.DESKTOP-85IRNK3\\AppData\\LocalLow\\Colossal Order\\Cities Skylines II\\Logs\\PdxSdk.log
IOException: Win32 IO returned 112. Path: C:\Users\ihasc.DESKTOP-85IRNK3\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs\PdxSdk.log
at System.IO.FileStream.FlushBuffer () [0x00081] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) [0x000b4] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00090] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.IO.StreamWriter.Flush (System.Boolean flushStream, System.Boolean flushEncoder) [0x00080] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.IO.StreamWriter.Flush () [0x00006] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x000fc] in <19b58eac3c494e8aa59e904aa4704ef8>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x000af] in <19b58eac3c494e8aa59e904aa4704ef8>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <19b58eac3c494e8aa59e904aa4704ef8>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Warn(Object)
Colossal.PSI.PdxSdk.Logger:Log(String, LogLevel, FlowData)
PDX.SDK.Context:Log(String, LogLevel, FlowData)
PDX.SDK.Internal.Service.InternalService:Log(String, LogLevel, FlowData)
PDX.SDK.Internal.Service.Mods.<DownloadContent>d__9:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Result)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result)
PDX.SDK.Internal.Platypatch.<InstallToFolder>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(DownloadPatchZipResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DownloadPatchZipResult)
PDX.SDK.Internal.Platypatch.<DownloadPatchZip>d__16:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(DownloadFilesResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DownloadFilesResult)
PDX.SDK.Internal.Platypatch.<DownloadFilesInManifest>d__13:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Result)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result)
PDX.SDK.Internal.Util.<PerformDownload>d__8:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Response)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Response)
PDX.SDK.Internal.Util.<Send>d__36:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue

ispatch()
System.Threading._ThreadPoolWaitCallback

erformWaitCallback()