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Jay Sherman

First Lieutenant
16 Badges
Aug 1, 2022
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I'm building a giant ringworld and way into the late game... 500 minerals for a popup is sooooooooo insignificant! I like these thematically (I also got the request to review the ringworld construction site in search of weapons of mass destruction evidence) but the numbers are ridiculous.
 
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Both numbers are just absurdly trivial. It should be at least 300 days and 10,000 minerals, or give it a third option to really delay it by something like 1200 days but that ringworld has mining districts enabled.

Many such events. The big one for me is the one about finding lost minerals belonging to a neighbor, but the amount of minerals is so trivial that I still do it when it's an empire rivaling me and the relations won't do anything (because the minor influence amount is just incalculably more valuable than some minerals).

Could do with a sweeping event pass to purge any with false choices by either improving the worse option or just removing the entire thing, and for many events increase magnitudes by a large amount (such as that ringworld one).
 
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Another one is Paridadya. Back in the day, letting the Vol bomb the planet would spread a bunch of garbage on the planet the clearing of which wasn't trivial and IIRC ruined a lot of the deposits and value of it. Now it seems pretty nobrainer to let them do it rather than bothering to send fleet.
 
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There are a lot of these cases.

I pretty sure I got a brainslug on my Individual Machine species.

I got the pre-FTL event where they think you came from the planets core rather than space, when said primitive lived on a ring world.

All the flavour text was about proving how we didn’t come from the core as though there was one. I role played it as the primitives being the ring world equivalent of flat earthers but it would be nice for a pass at these.
 
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I got the pre-FTL event where they think you came from the planets core rather than space, when said primitive lived on a ring world.

All the flavour text was about proving how we didn’t come from the core as though there was one. I role played it as the primitives being the ring world equivalent of flat earthers but it would be nice for a pass at these.
Yeah I just had a look at the event file and it doesn't check for planet class. So even more ridiculously, you can also get it on Federation's End where the pre-FTL civilizations live on habitats. Apparently habitats have volcanoes.
 
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Lost cargo is not THAT ridiculous when it pops relatively early. But yeah in the late game it feels useless.
In general resources events are a bit hit and miss because their value are hard coded. If you get them year 20 it's usually great. If you get them year 200 you basically don't care. At least when you gain tech or unity it's based on your production.
Resources could probably benefit from some scaling. And if scaling doesn't make sense, have the cargo be of one of the more advanced resources they can mine. So one of the 3 special resources in the mid game and maybe dark matter or even living metal in the late game
 
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Lost cargo is not THAT ridiculous when it pops relatively early. But yeah in the late game it feels useless.
In general resources events are a bit hit and miss because their value are hard coded. If you get them year 20 it's usually great. If you get them year 200 you basically don't care. At least when you gain tech or unity it's based on your production.

I agree this is the main issue with this (and other) events. The funny thing about the event that made me start the thread is that it is tied to building a Ring World... so not exactly early game stuff.

Resources could probably benefit from some scaling. And if scaling doesn't make sense, have the cargo be of one of the more advanced resources they can mine. So one of the 3 special resources in the mid game and maybe dark matter or even living metal in the late game

This would work, yeah. Another potential fix for all these events is to just not fire them mid-to-late game. We can definitely have different events tied to timing, that wouldn't make sense early but are great late and viceversa, not just tied to the features they need to trigger.
 
Scale in Stellaris has always been sort of a 'whatever works'. I love Broken Shackles, but the writing seems to imply maybe tens of thousands of slaves at most whereas the number of pops you start with implies millions or billions. Maybe MSI is using Horizon Needles as their slave transports?
 
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