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omega20056

Basileus Basileon
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Dec 27, 2012
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How did you guys manage to get the old faction system working? I asked about it in the main mod forum because I wanted to take the files directly from 1.11 but was told it's hardcoded?
 
How did you guys manage to get the old faction system working? I asked about it in the main mod forum because I wanted to take the files directly from 1.11 but was told it's hardcoded?
Seems incredibly ironic if it would not be in CK2+ as it was Wiz, with his CK2+ experience from factions that added this to the vanilla. And also, there is a difference between the faction system that is a modified version of vanilla, and the faction revolt system.
 
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Seems incredibly ironic if it would not be in CK2+ as it was Wiz, with his CK2+ experience that added this to the vanilla. And also, there is a difference between the faction system that is a modified version of vanilla, and the faction revolts.
I wasn't aware of that, but the system I meant was the pre-RoI faction system that made each realm go independent temporarily rather than becoming one big revolt blob.
 
How did you guys manage to get the old faction system working? I asked about it in the main mod forum because I wanted to take the files directly from 1.11 but was told it's hardcoded?

You'd have to run an old version of CK2 in order to use the old faction system, there's no work around (at least I don't believe there is) for that to import it somehow into a newer version of CK2 (if that's what you're asking).

How come you'd want them splitting up individually again? The main reason that was a good change was because quite frankly the AI is abysmally bad at handling those sort of rebellions against a human liege. The number of times I won rebellions I had no right winning because of how unwilling the AI was to coalesce as allies was staggering. It was so much so a problem that Wiz was already planning on a system like that for CK2+ before he was hired by Paradox, though he never got around to implementing it fully iirc.
 
You'd have to run an old version of CK2 in order to use the old faction system, there's no work around (at least I don't believe there is) for that to import it somehow into a newer version of CK2 (if that's what you're asking).

How come you'd want them splitting up individually again? The main reason that was a good change was because quite frankly the AI is abysmally bad at handling those sort of rebellions against a human liege. The number of times I won rebellions I had no right winning because of how unwilling the AI was to coalesce as allies was staggering. It was so much so a problem that Wiz was already planning on a system like that for CK2+ before he was hired by Paradox, though he never got around to implementing it fully iirc.
I wanted to AI to have trouble with faction revolts like it used to. Too often I see it fighting stack for stack, allies in this era didn't always work together.
 
I wanted to AI to have trouble with faction revolts like it used to. Too often I see it fighting stack for stack, allies in this era didn't always work together.

Sadly there's no gray zone there, they either act like an incoherent rabble of monkeys that angrily throw filth because they can't figure out ships or like a professional strike team
 
Sadly there's no gray zone there, they either act like an incoherent rabble of monkeys that angrily throw filth because they can't figure out ships or like a professional strike team
In that case, I'll stick with the current system. It makes for sense for Byzantine rebels to act as one, and I might be able to shake realms up with hidden events. Thanks for the help everyone.