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# Installation:
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1.) Go to your game folder/Mods/, copy Darkest Hour Full, rename the copy to Test1 (or whatever you prefer)
2.) Download whichever files you want and place them inside Test1 folder (replace original files with mine)
3.) If files cannot be just pasted over Test1 folder, bellow i will provide accurate path instead, so do that insead
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# Files:
################################
#DB changes:
http://www.megaupload.com/?d=QRMISJIX - [14-04-11] unit files - contains new divisions and new brigades unit stats. (should be used with my misc which is bellow, but it will work with vanilla misc as well)
http://www.megaupload.com/?d=8UWNASF0 - [14-04-11 / 2] parts of DB folder - contains everything else minus units that was changed in DB folder, all of this is completely optional.
#Config:
http://www.megaupload.com/?d=T5IA1IUV - [14-04-11] Config - depending on what you use from DB folder, you might need this as well, if you use new technologies this will show their correct names etc.
#AI:
http://www.megaupload.com/?d=5CKN8B89 - [14-04-11] AI files - (somewhat) reworked AI files. Most of this is compatible with vanilla stuff, but some might need new events, which are located in DB folder. Optional.
#Scenarios:
http://www.megaupload.com/?d=NEMGX6OY - [14-04-11] scenarios for 1936 (optional, highly recommended) - go to your mod folder/scenarios/1936 and paste this inside.
#Map related stuff
http://www.megaupload.com/?d=RRTU9GWM - [optional version 14-04-11 / 1] - reworked provinces (IC values, manpower and much more resources to play with), optional, highly recommended. - inside Test1 folder, create new folder: name it map, then within map folder create new one called Map_1, and then paste provinces.csv there.
#GFX:
http://www.megaupload.com/?d=NHFZ3T62 - [optional, warning old style unit models!!! version 1-3 ] - go to Test1/GFX/interface/models, delete EVERYTHING except for ALL files starting with "ill_bri_" (everything else inside folder should be colored pictures, these ones are black and white, shouldnt be too hard to spot them, make sure you list files by name, they will be in one group, do not delete them).
http://www.megaupload.com/?d=4WQXBWF0 [all versions] - interface pictures for new tech teams, they are already packed so that you should be able to just paste it over Test1 folder, if it doesnt work then go to Test1/gfx/interface/pics and paste them there.
################################
# Read please:
################################
If you are looking ONLY for HoI2 style combat (to be specific, only files within DB/units/divisions and DB/units/brigades), without changes to any other DH mechanics/features, then use ONLY DB files (without AI).
Everything else is designed to work independently, based on your own taste, so you can choose, altho i highly recommend either use of ONLY DB files, or use of everything (models are 100% optional they dont affect game in any way other than appearance).
# Installation:
################################
1.) Go to your game folder/Mods/, copy Darkest Hour Full, rename the copy to Test1 (or whatever you prefer)
2.) Download whichever files you want and place them inside Test1 folder (replace original files with mine)
3.) If files cannot be just pasted over Test1 folder, bellow i will provide accurate path instead, so do that insead
################################
# Files:
################################
#DB changes:
http://www.megaupload.com/?d=QRMISJIX - [14-04-11] unit files - contains new divisions and new brigades unit stats. (should be used with my misc which is bellow, but it will work with vanilla misc as well)
http://www.megaupload.com/?d=8UWNASF0 - [14-04-11 / 2] parts of DB folder - contains everything else minus units that was changed in DB folder, all of this is completely optional.
#Config:
http://www.megaupload.com/?d=T5IA1IUV - [14-04-11] Config - depending on what you use from DB folder, you might need this as well, if you use new technologies this will show their correct names etc.
#AI:
http://www.megaupload.com/?d=5CKN8B89 - [14-04-11] AI files - (somewhat) reworked AI files. Most of this is compatible with vanilla stuff, but some might need new events, which are located in DB folder. Optional.
#Scenarios:
http://www.megaupload.com/?d=NEMGX6OY - [14-04-11] scenarios for 1936 (optional, highly recommended) - go to your mod folder/scenarios/1936 and paste this inside.
#Map related stuff
http://www.megaupload.com/?d=RRTU9GWM - [optional version 14-04-11 / 1] - reworked provinces (IC values, manpower and much more resources to play with), optional, highly recommended. - inside Test1 folder, create new folder: name it map, then within map folder create new one called Map_1, and then paste provinces.csv there.
#GFX:
http://www.megaupload.com/?d=NHFZ3T62 - [optional, warning old style unit models!!! version 1-3 ] - go to Test1/GFX/interface/models, delete EVERYTHING except for ALL files starting with "ill_bri_" (everything else inside folder should be colored pictures, these ones are black and white, shouldnt be too hard to spot them, make sure you list files by name, they will be in one group, do not delete them).
http://www.megaupload.com/?d=4WQXBWF0 [all versions] - interface pictures for new tech teams, they are already packed so that you should be able to just paste it over Test1 folder, if it doesnt work then go to Test1/gfx/interface/pics and paste them there.
################################
# Read please:
################################
If you are looking ONLY for HoI2 style combat (to be specific, only files within DB/units/divisions and DB/units/brigades), without changes to any other DH mechanics/features, then use ONLY DB files (without AI).
Everything else is designed to work independently, based on your own taste, so you can choose, altho i highly recommend either use of ONLY DB files, or use of everything (models are 100% optional they dont affect game in any way other than appearance).
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