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were there really 2 big clan alliances fighting each other like in sengoku?

Yes and they were called the "Western Army" and the "Eastern Army".

The fighting was centered around Kyoto with a lot of the clan in the game not really being of any great importance.

The problem is that a game ilke this can't really depict the fighting in one city, other than hard-coding that you only can fight in one specific province, which wouldn't lead to very good or fun gameplay.

the thing i dont like... is that there are 2 alliances here.. and not separate wars...

Eh... separate wars is exactly what we do have. And there are no alliances in the game.
 
yes there is theoretically no alliance, but if you put one group of clans fighting everyone in other group of clans its basically alliances.

And that's what happened, you had two power blocks at the start of the Onin War. I'm not sure what you want here, that we should ignore this historical setup? Because I'm pretty sure that would have rendered the critisism that we are ignorant of Japanese history.
 
This. Blobs are OK in this game, but one would expect dynamic rise and fall of various clans, too.

That already happens. Just this morning me and Birken looked at a game where Yamana grew big and then disappeard through plots and other clans attacking them. Same thing happened to Uesugi, and four province Satomi grew to become the second biggest clan in Japan.
 
It happens, but very rarely. Usually, the game ends surprisingly quickly, while in most cases it should end in the last decades of the game's timeframe IMO.

We're working on tweaking and ironing out a few bugs with plots so they should work a bit better with the first patch.
 
It happens, but very rarely. Usually, the game ends surprisingly quickly, while in most cases it should end in the last decades of the game's timeframe IMO.

Having the game end in the last decades is a delicate balance, since apart from ikko-ikki and arquebuses we have nothing that really changes at certain dates. What we had 2 weeks ago was that in hands-off games the ai usually became shogun somewhere 1585-1610 and that the biggest clan around 1550 usually broke down as a cause of internal or external plots. The ai has gotten better at winning the game since and now wins 50 years too early. Hopefully we'll get it balanced for the patch.