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RedArmy

First Lieutenant
28 Badges
Jun 28, 2017
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Please please please, for eu5, do NOT use Mercator projection!

Either use a 3D Earth sphere, or dynamic 2D local projections (see Apple maps for example).

A realistic map, not distorted in the North, would be wonderful!
 
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You do know that we have already disproven that PDX doesn't use Mercator but their own projection?
 
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Oops I got HOI4 and EU4 mixed up with each other for maps. Sorry bout' that.
Edit: my disproving was disproved
 
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I didn’t know. Ref please ? However it is still very distorted. Scandinavia and Russia are way smaller than they seem to be.
It's been a number of discussions over the years. I guess the main example is to compare South America and Africa. Ushuaïa should be much further south than Cape Town.
 
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Your suggestions are fine for the regular play, but we really need a 2D global projection (preferably Mercator, as it was the projection of the age of exploration). I'm gonna be really pissed if I conquer the world and I cannot take a beautiful screenshot of it.
 
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If we are totally honest, there is no way we can make everyone happy with whatever projection is chosen for any of our projects.

The reason is very easy, it is not possible to make a perfect representation of a globe over a 2D map. When drawing maps, there are usually three factors taken in consideration: area, shape and angle. Each projection has certain proportions for each of these three factors and no projection can have all of them at 1. This means that whatever projection you draw, there will be either areas that are represented as smaller or bigger than in reality,; shapes that are distorted; or angles that are moved.

The combinations of there factors receive names as conformal (shapes and angles are preserved, but not areas); equal area (which keeps areas true but can deform shapes and change angles); equidistant (which preserves the distance between two points); azimuthal (all directions are true from a certain point of the map) and compromise (where it only tries to keep a beautiful map).

What I am trying to say is that 2D does not allow a true representation of our planet in 2D without giving up some details that might be important for some of our players.

And of course, the globe option (3D) brings another bunch of challenges to the table.

Hopefully this brings some light to the topic and the community can give us a chance for future releases. ;)
 
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If we are totally honest, there is no way we can make everyone happy with whatever projection is chosen for any of our projects.

The reason is very easy, it is not possible to make a perfect representation of a globe over a 2D map. When drawing maps, there are usually three factors taken in consideration: area, shape and angle. Each projection has certain proportions for each of these three factors and no projection can have all of them at 1. This means that whatever projection you draw, there will be either areas that are represented as smaller or bigger than in reality,; shapes that are distorted; or angles that are moved.

The combinations of there factors receive names as conformal (shapes and angles are preserved, but not areas); equal area (which keeps areas true but can deform shapes and change angles); equidistant (which preserves the distance between two points); azimuthal (all directions are true from a certain point of the map) and compromise (where it only tries to keep a beautiful map).

What I am trying to say is that 2D does not allow a true representation of our planet in 2D without giving up some details that might be important for some of our players.

And of course, the globe option (3D) brings another bunch of challenges to the table.

Hopefully this brings some light to the topic and the community can give us a chance for future releases. ;)
I've said it before and I'll say it again: 4D Hypercube. Closest projection to the actual shape of the Earth during the time period.
 
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I've said it before and I'll say it again: 4D Hypercube. Closest projection to the actual shape of the Earth during the time period.
Why stop at 4D?
d2f.jpg
 
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Honestly, I'd really like to see a globe just for the fun of it, but I understand that's not how game development works. I just want the Americas not to be shifted north if and when the next game comes out.
 
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I am against the 3D idea because the franchise was originally a table game. So to me, these games still are a not representations of reality but table games played on computers.
 
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Honestly, I'd really like to see a globe just for the fun of it, but I understand that's not how game development works. I just want the Americas not to be shifted north if and when the next game comes out.
Yeah, i'd love a globe map, for sure... but i prefer Tinto spends time on actual features and content... and given how much importance i place on the map design, that's saying something.. :p
 
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One thing I hate with the 2D format is that it produces errors with distance. Colonizing as a European, the western part of Greenland has lower colonization range than Eastern Greenland. I'm sure there are dozens of oddities out there.
 
Moreso than changing the map projection, the placement of some landmasses needs to be shifted. The Americas are way too far North, which I think might be somewhat intentional as it puts the Caribbean right across the Iberians simulating their first colonies, but causes a lot of distortion otherwise. Cape Horn is a lot further South than the Cape of Good Hope and Australia
 
To satisfy the globe lovers EU5 will release with a limited edition wich includes a 1444 globe with a North and South America wich light up to represent discovering it and parts of the skeleton of Gustavus Adolphus.
 
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