If we are totally honest, there is no way we can make everyone happy with whatever projection is chosen for any of our projects.
The reason is very easy, it is not possible to make a perfect representation of a globe over a 2D map. When drawing maps, there are usually three factors taken in consideration: area, shape and angle. Each projection has certain proportions for each of these three factors and no projection can have all of them at 1. This means that whatever projection you draw, there will be either areas that are represented as smaller or bigger than in reality,; shapes that are distorted; or angles that are moved.
The combinations of there factors receive names as conformal (shapes and angles are preserved, but not areas); equal area (which keeps areas true but can deform shapes and change angles); equidistant (which preserves the distance between two points); azimuthal (all directions are true from a certain point of the map) and compromise (where it only tries to keep a beautiful map).
What I am trying to say is that 2D does not allow a true representation of our planet in 2D without giving up some details that might be important for some of our players.
And of course, the globe option (3D) brings another bunch of challenges to the table.
Hopefully this brings some light to the topic and the community can give us a chance for future releases.