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Dark Scipio

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45 Badges
Jun 27, 2005
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www.diewaldseite.de
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Just made an event for the orthodox, to become an empror if they have enough king titles and hold east rome.

Historical plausible?
Working?
Fine?

:p

###################
# Imperial series #
###################

# Becoming an emperor

character_event = { # The Pope has offered you an imperial crown.
id = XXXX

picture = "event_claim"

trigger = {
condition = { type = kingdom }
condition = { type = religion value = orthodox }
condition = { type = prestige value = 1000 }
condition = { type = gold value = 1000 }
condition = { type = piety value = 250 }
condition = { type = age value = 16 }
condition = { type = gender value = male }
condition = { type = stability value = 1 }
condition = { type = not value = { type = trait value = emperor } }
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = realm_duress } }
condition = { type = not value = { type = trait value = modest } }
condition = { type = form_of_goverment value = feudal } # Kings become Emperors
condition = { type = or
}
condition = { type = or
condition = { type = num_king_titles value = 5 } # To allow ahistorical empires for really successful players
condition = { type = and
condition = { type = province value = 496 } #Byzanz
condition = { type = title value = BYZ }
condition = { type = num_king_titles value = 3 }
condition = { type = or
condition = { type = title value = RUS } #RUS
condition = { type = title value = SIC } #Sicily
condition = { type = title value = JER } #Jerusalem
} # Large East Roman Empire
}
condition = { type = num_duke_vassals value = 10 } # Substance for the empire
}

mean_time_to_happen = {
months = 180 # Should happen within 15 years of fulfilling conditions

modifier = {
condition = { type = num_king_titles value = 7 }
factor = 0.8
}
modifier = {
condition = { type = num_king_titles value = 9 }
factor = 0.8
}
modifier = {
condition = { type = num_duke_vassals value = 20 }
factor = 0.8
}
modifier = {
condition = { type = num_duke_vassals value = 35 }
factor = 0.8
}
modifier = {
condition = { type = num_duke_vassals value = 50 }
factor = 0.8
}
modifier = {
condition = { type = atwar }
factor = 2.0
}
modifier = {
condition = { type = prestige value = 1500 }
factor = 0.9
}
modifier = {
condition = { type = prestige value = 3000 }
factor = 0.9
}
modifier = {
condition = { type = prestige value = 5000 }
factor = 0.9
}
modifier = {
condition = { type = diplomacy value = 10 }
factor = 0.9
}
modifier = {
condition = { type = diplomacy value = 12 }
factor = 0.9
}
modifier = {
condition = { type = diplomacy value = 18 }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = diplomacy value = 6 } }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = diplomacy value = 4 } }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = diplomacy value = 2 } }
factor = 1.5
}
modifier = {
condition = { type = intrigue value = 10 }
factor = 0.9
}
modifier = {
condition = { type = intrigue value = 12 }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = intrigue value = 6 } }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = intrigue value = 4 } }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = intrigue value = 2 } }
factor = 1.5
}
modifier = {
condition = { type = father condition = { type = trait value = emperor } }
factor = 0.5
}
modifier = {
condition = { type = not value = { type = age value = 25 } }
factor = 1.25
}
modifier = {
condition = { type = age value = 40 }
factor = 0.8
}
modifier = {
}
modifier = {
condition = { type = trait value = sceptical }
factor = 1.25
}
modifier = {
condition = { type = trait value = lazy }
factor = 1.1
}
modifier = {
condition = { type = trait value = energetic }
factor = 0.9
}
modifier = {
condition = { type = trait value = proud }
factor = 0.9
}
modifier = {
condition = { type = trait value = wise }
factor = 0.9
}
modifier = {
condition = { type = trait value = energetic }
factor = 0.9
}
modifier = {
condition = { type = trait value = bastard }
factor = 1.25
}
modifier = {
condition = { type = trait value = illness }
factor = 1.25
}
modifier = {
condition = { type = trait value = stress_symptom }
factor = 1.25
}
modifier = {
condition = { type = trait value = intestinal_worm }
factor = 1.25
}
modifier = {
condition = { type = trait value = war_invalid }
factor = 1.25
}
modifier = {
condition = { type = trait value = depression }
factor = 1.25
}
modifier = {
condition = { type = trait value = maniac }
factor = 1.5
}
modifier = {
condition = { type = trait value = schizofrenia }
factor = 1.5
}
modifier = {
condition = { type = trait value = plagueinfested }
factor = 1.5
}
modifier = {
condition = { type = trait value = pneumonia }
factor = 1.5
}
modifier = {
condition = { type = trait value = leper }
factor = 1.5
}
modifier = {
condition = { type = trait value = crusader }
factor = 0.8
}
modifier = {
condition = { type = trait value = prodigy }
factor = 0.8
}
modifier = {
condition = { type = or
condition = { type = trait value = naive_wirepuller }
condition = { type = trait value = amateurish_pettifogger }
condition = { type = trait value = hole_in_the_pocket }
condition = { type = trait value = misguided_warrior }
condition = { type = trait value = detached_priest }
}
factor = 1.25
}
modifier = {
condition = { type = or
condition = { type = trait value = illusive_shadow }
condition = { type = trait value = grey_eminence }
condition = { type = trait value = midas_touched }
condition = { type = trait value = brilliant_strategist }
condition = { type = trait value = mastermind_theologian }
}
factor = 0.8
}
modifier = {
condition = { type = stability value = 1 }
factor = 0.9
}
modifier = {
condition = { type = stability value = 2 }
factor = 0.9
}
modifier = {
condition = { type = stability value = 3 }
factor = 0.9
}
}

action_a = { # Accept the Crown and hold a grand inauguration ceremony
ai_chance = 80
effect = { type = add_trait value = emperor }
effect = { type = gold value = -1000 }
effect = { type = prestige value = 350 }
}
action_b = { # Accept the Crown, but hold just a small ceremony
ai_chance = 10
effect = { type = add_trait value = emperor }
effect = { type = gold value = -350 }
effect = { type = prestige value = 150 }
}
action_c = { # Imperial crowns are not for me
ai_chance = 10
effect = { type = add_trait value = modest }
effect = { type = prestige scale = -5 }
}
}
 
Just a thought Dark Scipio, you may want to change the discription of the event a bit as an orthodox character is unikely to have the pope ask to crown him/her emperor. Maybe you could just have it as either the Patriach of Constatinople(as the event says you would need it) or declaring themselves emperor (such as Charlemagne is believed to have been intending to or as Napoleon did).
 
Just a thought Dark Scipio, you may want to change the discription of the event a bit as an orthodox character is unikely to have the pope ask to crown him/her emperor. Maybe you could just have it as either the Patriach of Constatinople(as the event says you would need it) or declaring themselves emperor (such as Charlemagne is believed to have been intending to or as Napoleon did).


Sure, thanks I overlooked that.
 
One other thing I thought of after writing the post was instaed of paying for a more lavish ceremony you could have options like the patriach giving you the crown being replacing the smaller ceremony (rationalised as only paying for the ceremony, with the lesser prestige because you are 'given' the crown) and crowning yourself replacing the larger ceremony (rationalised as bribing various leaders to accept you in your new position as well as paying for the ceremony and the larger prestige from crowning yourself). :)
 
What about:

action_a = { # Accept the Crown and hold a grand inauguration ceremony
ai_chance = 70
effect = { type = add_trait value = emperor }
effect = { type = gold value = -1000 }
effect = { type = prestige value = 350 }
effect = {
type = random
chance = 25
effect = {
type = add_trait
value = proud
}
effect = {
type = random
chance = 5
effect = {
type = add_trait
value = romantic
}
}
action_a = { # Seize the crown, and crown yourselfe
ai_chance = 10
effect = { type = add_trait value = emperor }
effect = { type = gold value = -500 }
effect = { type = prestige value = 1050 }
effect = { type = Badboy value = 2 }
effect = { type = piety value = -250 }
effect = {
type = random
chance = 85
effect = {
type = add_trait
value = heretic
}
effect = {
type = random
chance = 15
effect = {
type = add_trait
value = hostile
}
effect = {
type = random
chance = 10
effect = {
type = add_trait
value = stubborn
}
effect = {
type = random
chance = 5
effect = {
type = add_trait
value = energetic
}
}
action_c = { # Accept the Crown, but hold just a small ceremony
ai_chance = 10
effect = { type = add_trait value = emperor }
effect = { type = gold value = -350 }
effect = { type = prestige value = 150 }
effect = {
type = random
chance = 25
effect = {
type = add_trait
value = modest
}
effect = {
type = random
chance = 5
effect = {
type = add_trait
value = pragmatic
}
}
action_d = { # Imperial crowns are not for me
ai_chance = 10
effect = { type = add_trait value = modest }
effect = { type = prestige scale = -5 }
}
}
 
Eh... Guys... There already is an emperor in the East. It's the BYZA tag.

You can create an Orthodox Western Emperor event, as niche as that sounds, but if you're going to bother with creating eastern emperors, it's either (a) useless or (b) going to be totally different and take a lot of work.

Because really, successful imperialists = BYZA, so that either it's just a silly coronation event + useless trait:

Code:
picture = "event_claim"

trigger = {
condition = { tag = BYZA }
condition = { type = religion value = orthodox }
condition = { type = age value = 16 } #?
condition = { type = gender value = male }
condition = { type = not value = { type = trait value = emperor } }
condition = { type = not value = { type = trait value = blind } } #or whatever
condition = { type = not value = { type = trait value = hunchback } } #or whatever
condition = { type = not value = { type = trait value = severelywounded } } #or whatever
condition = { type = not value = { type = trait value = leper } } #or whatever
}
mean_time_to_happen = {
months = 12 
action_a = { # Hold a grand, public coronation
ai_chance = 80
effect = { type = add_trait value = emperor }
effect = { type = gold value = -1000 }
effect = { type = prestige value = 350 }
#effect = { type = cool value = { vassalloyalty = { number = some goesup = some }}}
}
action_b = { # Have a private coronation
ai_chance = 10
effect = { type = add_trait value = emperor }
effect = { type = prestige value = 150 }
}
}
)

or a trait that means the holder has designs on the imperial crown. You'd need a whole different set of events to give it to him, declare his independence, pull in supporters from among the other disloyal vassals, remove the trait if he rejoins Byza with his new followers.

It sounds fun, but lots of work and liable to bugginess.
 
Last edited: