Hello everyone,
I’m not posting this in the bug report section because I’m not sure if it’s actually a bug (though it probably should be).
Currently, the war aspect of the game is completely broken.
One or two catapults can destroy all the defenses of a large city in just 1 or 2 turns.
It’s totally overpowered!
The question is: is this intentional or a bug?
It seems to me that siege attacks didn’t target militias before. Now they get wiped out in one hit.
In any case, this really needs to be addressed, especially since it seems that the AI doesn’t know how to use this feature (at least, I’ve never seen it use it).
I’m not posting this in the bug report section because I’m not sure if it’s actually a bug (though it probably should be).
Currently, the war aspect of the game is completely broken.
One or two catapults can destroy all the defenses of a large city in just 1 or 2 turns.
It’s totally overpowered!
The question is: is this intentional or a bug?
It seems to me that siege attacks didn’t target militias before. Now they get wiped out in one hit.
In any case, this really needs to be addressed, especially since it seems that the AI doesn’t know how to use this feature (at least, I’ve never seen it use it).