I will start with a statement that I am a HUGE Paradox fan. I've started playing HOI2 in 2004. Since then I spent in a pre Steam era and Steam era combined something like 2000-2500 hours in PDX games combined. I buy most of PDX games and dlc's and kind of addicted . I think that PDX doing a great job in producing unique and deep games. PDX commitment to keep the games alive for years is outstanding. Let alone the replay-ability. PDX are listening for fan's reviews and adjust the games accordingly.
But over the past years PDX moved to a policy of DLC overloading. Every little aspect is getting it's own DLC priced at least for 10$, plus unit pack and music pack for additional 5$. If god forbid they do a bit deeper change then the DLC is 15$ and in the past year we having 20$ DLC for a improving a certain aspect (managing China and Japan) of one game. In total if one want to keep CK2 and EU4 updated he needs to spend 300$ combned (maybe I'm mistaken by a few bahts). The new kid in the block, Stellaris, was launched less then a year a go and already the sum of all it's DLC's in 75% of the original game cost. Should 8 oversized ships and a story that the chance of launching it is maybe 0.01% (1% if a science ship enters a black hole system) cost 25% of the original's game price?
EU3 was a great game at the end and had 4 DLC's, HOI2 had also 3 or 4 and was outstanding. Why should we pay a yearly fee of 40$ for each game? They don't make a new game every year neither launch a new game engine. They just change some parts and then add some other little parts (sailors) so why are we need to pay 100% of the game's price every year?
I don't like feeling like a walking wallet. I believe that launching 2 20$ DLC with some changes and not a total overhaul of the games in the same date is a bit like someone let the guard down falling asleep in the marketing department and showed us that we are wallets which are being listened to.
But over the past years PDX moved to a policy of DLC overloading. Every little aspect is getting it's own DLC priced at least for 10$, plus unit pack and music pack for additional 5$. If god forbid they do a bit deeper change then the DLC is 15$ and in the past year we having 20$ DLC for a improving a certain aspect (managing China and Japan) of one game. In total if one want to keep CK2 and EU4 updated he needs to spend 300$ combned (maybe I'm mistaken by a few bahts). The new kid in the block, Stellaris, was launched less then a year a go and already the sum of all it's DLC's in 75% of the original game cost. Should 8 oversized ships and a story that the chance of launching it is maybe 0.01% (1% if a science ship enters a black hole system) cost 25% of the original's game price?
EU3 was a great game at the end and had 4 DLC's, HOI2 had also 3 or 4 and was outstanding. Why should we pay a yearly fee of 40$ for each game? They don't make a new game every year neither launch a new game engine. They just change some parts and then add some other little parts (sailors) so why are we need to pay 100% of the game's price every year?
I don't like feeling like a walking wallet. I believe that launching 2 20$ DLC with some changes and not a total overhaul of the games in the same date is a bit like someone let the guard down falling asleep in the marketing department and showed us that we are wallets which are being listened to.