wAARmonger House Rules
Amended 5/28
NOTE - some of you may think this sounds like a lot of rules. Most of us play together regularly so they become second nature. They exist to standardize our opinions on "realistic gameplay" and prevent the "gamey" newbie from exploiting our only "real" rule - play within the spirit of the game.
1. STACK LIMITS
A: Air Flotillas & Navies may NOT have more than the leader's MAX division limit (i.e. Lt. General may have 3 divisions, etc..). Grand Admirals/Air Marshalls are limited to 12 divisions (i.e. the x2 modifier is moot)
B: If you wish to "stack" more than one navy/flotilla in the same sea zone or province, that's fine.
C: NONE of these restictions apply to land units (the game mechanics provide harsh enough penalties for land overstacking).
2. TECH SHARING
A: NO tech sharing among OR to the "Big 5". The Big 5 are USA, USSR, UK, Germany, and Japan.
B: Unlimited (frequency) tech sharing to any other nations (*).
C: Doctrines AND Gold Techs may NEVER be shared.
* = the Foriegn Minister Ideological Crusader creates a problem with this rule since he uses 0 diplomatic points. Solution to this is under debate
3. PARATROOPERS
NOTE: This issue has seen some intense debate between the pro-paras (me & Big) and the anti-paras (Brindle & AJJ)
A: Limit to three (3) active paratrooper units. Additional divisions may be in "reserve" somewhere in your homeland but may not be used until the active 3 are withdrawn and/or destroyed.
B: Paratroopers MAY NOT land on STAR Provinces OR Capitals (note: VP provinces w/o stars are fair game)
C: Paratroopers MAY NOT "move" once the have landed until they are linked up with a friendly province (think a Bridge Too Far).
D: Paratroopers MAY NOT be picked up air transports from the "hot" LZ (i.e. behind enemy lines)
4. AMPHIBIOUS ASSUALTS & COASTAL UNLOADING
A. Troops may only be unloaded from transports onto Beach OR Port provinces. (this rule was implemented to avoid paradropping into non-beach coastal provinces and then off loading troops there from sea. It also eliminates the EXPLOIT of making your troops exp. forces to an AI country and ignoring beaches)
5. SUPPLY SLIDER ON THE RESOURCE SCREEN
A. You cannot let your supplies drop to 0. You may set the slider to zero as long as you HAVE supplies. I.E. You must always have supplies for your troops.
B. EXCEPTION - If you are engaged in a war and your supplies drop to 0, this is not a violation.
6. SUPPLYING TROOPS OF A FOREIGN WAR WHILE NEUTRAL
A. You cannot send supplies to Foreign War while not an active combatant. NOTE: This is because your convoys CANNOT be targeted and create an invincible supply line
7. MILITARY CONTROL & EXPEDITIONARY FORCES
A. If you take Military Control of an AI Allied nation you CANNOT use their troops at the expense of the host nation's security (example - Greece takes control of Australia and moves the entire ANZAC to Athens to attack a neutral Turkety)
B. You CANNOT send YOUR troops as expeditionary forces to an AI Nation to force them to pay the supply costs of the units. (This doesn't mean you can't send exp. forces to AI allies - but sending your navy to South Africa during peacetime is)
8.NEW UNIT DEPLOYMENT
A. You must "deploy" newly constructed divisions immediately. No "holding" new units in the strategic screen. NOTE: If you want to move deployed units to the Strategic Deployment screen, that's fine.
9.USA SENDING SUPPLIES
A. The USA cannot send SUPPLIES while Neutral to another country.
B. EXCEPTION - This USA may send supplies to Nationalist China once Japan (or Russia) DoW's China. If China joins the Commintern or the Axis this exception is moot. This exception also supercedes all other rules.
10. ALLIANCES - ASKED TO LEAVE
A. If the UK, USSR, or Germany requests you leave their alliance, you must do so. EXCEPTION - France.
11. GHOST ARMIES
A. You cannot use 0 Division Armies (created by LAG) to take unoccupied territory.
12 "GAMEY" ACTIONS THAT AREN'T BANNED BUT FROWNED UPON"
A. Russia DoWing Democracies pre-war and setting off war between Axis AND Allies
B. China joining the Allies pre-Japanese/Russian attack
C. Japan joining the Axis and having Germany/Italy DoW China for them (i.e. pre-elections).
D. influencing Nations into the Fascist sphere to avoid raising Allied WE.
E. Using an Allied Nationalist China as a "free pass" to DoW countries.
If I forgot anything wAARmongers, add it on
Amended 5/28
NOTE - some of you may think this sounds like a lot of rules. Most of us play together regularly so they become second nature. They exist to standardize our opinions on "realistic gameplay" and prevent the "gamey" newbie from exploiting our only "real" rule - play within the spirit of the game.
1. STACK LIMITS
A: Air Flotillas & Navies may NOT have more than the leader's MAX division limit (i.e. Lt. General may have 3 divisions, etc..). Grand Admirals/Air Marshalls are limited to 12 divisions (i.e. the x2 modifier is moot)
B: If you wish to "stack" more than one navy/flotilla in the same sea zone or province, that's fine.
C: NONE of these restictions apply to land units (the game mechanics provide harsh enough penalties for land overstacking).
2. TECH SHARING
A: NO tech sharing among OR to the "Big 5". The Big 5 are USA, USSR, UK, Germany, and Japan.
B: Unlimited (frequency) tech sharing to any other nations (*).
C: Doctrines AND Gold Techs may NEVER be shared.
* = the Foriegn Minister Ideological Crusader creates a problem with this rule since he uses 0 diplomatic points. Solution to this is under debate
3. PARATROOPERS
NOTE: This issue has seen some intense debate between the pro-paras (me & Big) and the anti-paras (Brindle & AJJ)
A: Limit to three (3) active paratrooper units. Additional divisions may be in "reserve" somewhere in your homeland but may not be used until the active 3 are withdrawn and/or destroyed.
B: Paratroopers MAY NOT land on STAR Provinces OR Capitals (note: VP provinces w/o stars are fair game)
C: Paratroopers MAY NOT "move" once the have landed until they are linked up with a friendly province (think a Bridge Too Far).
D: Paratroopers MAY NOT be picked up air transports from the "hot" LZ (i.e. behind enemy lines)
4. AMPHIBIOUS ASSUALTS & COASTAL UNLOADING
A. Troops may only be unloaded from transports onto Beach OR Port provinces. (this rule was implemented to avoid paradropping into non-beach coastal provinces and then off loading troops there from sea. It also eliminates the EXPLOIT of making your troops exp. forces to an AI country and ignoring beaches)
5. SUPPLY SLIDER ON THE RESOURCE SCREEN
A. You cannot let your supplies drop to 0. You may set the slider to zero as long as you HAVE supplies. I.E. You must always have supplies for your troops.
B. EXCEPTION - If you are engaged in a war and your supplies drop to 0, this is not a violation.
6. SUPPLYING TROOPS OF A FOREIGN WAR WHILE NEUTRAL
A. You cannot send supplies to Foreign War while not an active combatant. NOTE: This is because your convoys CANNOT be targeted and create an invincible supply line
7. MILITARY CONTROL & EXPEDITIONARY FORCES
A. If you take Military Control of an AI Allied nation you CANNOT use their troops at the expense of the host nation's security (example - Greece takes control of Australia and moves the entire ANZAC to Athens to attack a neutral Turkety)
B. You CANNOT send YOUR troops as expeditionary forces to an AI Nation to force them to pay the supply costs of the units. (This doesn't mean you can't send exp. forces to AI allies - but sending your navy to South Africa during peacetime is)
8.NEW UNIT DEPLOYMENT
A. You must "deploy" newly constructed divisions immediately. No "holding" new units in the strategic screen. NOTE: If you want to move deployed units to the Strategic Deployment screen, that's fine.
9.USA SENDING SUPPLIES
A. The USA cannot send SUPPLIES while Neutral to another country.
B. EXCEPTION - This USA may send supplies to Nationalist China once Japan (or Russia) DoW's China. If China joins the Commintern or the Axis this exception is moot. This exception also supercedes all other rules.
10. ALLIANCES - ASKED TO LEAVE
A. If the UK, USSR, or Germany requests you leave their alliance, you must do so. EXCEPTION - France.
11. GHOST ARMIES
A. You cannot use 0 Division Armies (created by LAG) to take unoccupied territory.
12 "GAMEY" ACTIONS THAT AREN'T BANNED BUT FROWNED UPON"
A. Russia DoWing Democracies pre-war and setting off war between Axis AND Allies
B. China joining the Allies pre-Japanese/Russian attack
C. Japan joining the Axis and having Germany/Italy DoW China for them (i.e. pre-elections).
D. influencing Nations into the Fascist sphere to avoid raising Allied WE.
E. Using an Allied Nationalist China as a "free pass" to DoW countries.
If I forgot anything wAARmongers, add it on