It seems the event has a faulty trigger condition here is the problem I’ve found.
I've found that the indicted condition is what is causing the event not go off. I believe the condition should probably have a "not" qualifier however when I did try and add one I got an error whenever I tried to load up a game. Since I haven't done too much event coding for CK someone else might want to give it a try although it does look like the that the two will not work in conjunction.
TEMP FIX - Just remove the bad condition from the event.
Code:
province_x_province_event = { #
id = 9007
picture = "event_religion"
trigger = {
condition = {
type = and
condition = { type = from condition = { type = same_culture } }
condition = { type = to condition = { type = not value = { type = same_culture } } }
}
[b][COLOR=Red]condition = { type = to condition = { type = ruler_culture value = same_culture } }[/COLOR][/b]
}
TEMP FIX - Just remove the bad condition from the event.
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