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unmerged(99254)

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Apr 29, 2008
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  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Teleglitch: Die More Edition
  • Victoria 2: A House Divided
This probably has been asked before.. but will it be possible to play a Pagan or Muslim nation.. or a Republic..? For example, in some of my games I start of as a Christian ruler, than I conquered a Muslim state which gives me the option to merry a Muslim courtier.. naturally, some of the offspring become Muslims, which can then merry into powerful Muslims families.. However, when I want to restart the save and play as a Muslim it not possible.. it really limits the game play..
 
...But it's a good theme for expansion or two. "Sword of Islam" (timeline extended to the future), "Elder Gods" (timeline extended to the past). Also there was a lovecraftian horror ideas for Victoria 2, why not retry this?
 
Why would marrying a muslim result in Muslim children? That makes no sense.

Exactly my thoughts. In CK, the father's religion determines the children's religion, and that's probably how it used to be for hundreds of years.

He is talking about CK1, where children always start with the religion of their father.
yes, so it makes no sense to assume a child would be muslim just because a christian ruler married a muslim wife.
 
However culture seems to be a bit bugged, I've seen three boys with the same father and mother, one got father's culture, another got mother's, the third got capital's...
 
Exactly my thoughts. In CK, the father's religion determines the children's religion, and that's probably how it used to be for hundreds of years.


yes, so it makes no sense to assume a child would be muslim just because a christian ruler married a muslim wife.

Not true.. in my games the religion always changes, doesn't happen often, but it changes.. it can go either way.. Orthodox, Catholic or Muslim.. it all depends on the marriage..the easiest way to become a Muslim is when you start with the Principality of Antioch...In CK1 the culture doesn't change, it stays the same. but religion does.
 
Why would marrying a muslim result in Muslim children? That makes no sense.

it dosent have to be muslim.. it can be ortodox or catholic.. it can go either way.. tray marrying into different religion and u will see.
 
it dosent have to be muslim.. it can be ortodox or catholic.. it can go either way.. tray marrying into different religion and u will see.

The religion of a character in CK1 is set at birth and the religion is always that of the father. There is no other option and this feature isn't bugged.

What you are seeing is characters finishing an church-education, then the religion of that character is set to the religion of the realm (= the religion of the highest ruler of that realm).
 
IIRC, Doomdark has said that culture will only pertain to characters, not fiefs, so it will be interesting how it works out. That said, I would like to see some events:

(1) merging cultures together in a dynamic way: e.g., Norman father + Armenian mother = something new

(2) religious events that deal with the slow process of religious syncretism along Christendom's borders: persistence of folk or popular beliefs (as a continuity between the old faith and the new) or minority faiths (resistance to conquerer's faith), religious co-existence, etc. There is a lot of room for representing Christianity's diversity, as well as that of the pagan religions, Islam, and Judaism. The various crusader states in particular had "oriental influences." I am thinking of Portugal and Castilla in particular, but also the Kingdom of Jerusalem, and we can imagine if more of North Africa had been conquered and held by the Western Christians (e.g., Sicily, Iberia, Occitans) some interesting cultural things might have taken place.

There should be policy decisions for inclusiveness of conquered populations or maintaining the superiority of the conquerors. I don't know if this is the typical experience, but in CK1 I tended to allow Muslim rulers to keep their titles (sheiks and beys at least) and grant ducal titles to my sons or to archbishops, and this resulted in a diverse population that within a few generations were nominally Catholic.
 
There are hints that there'll be an expansion focusing on Islam if the game sells well. Think about it: Crusader Kings 2: Jihad Sultans!!!

Come on. Who among you that has played the CK1 1066 campaign has not said, well if only I could play as the Seljuk Turks this would be a lot easier! Enough with the inept Michael Doukas! I wanna be Alp Arslan!
 
Come on. Who among you that has played the CK1 1066 campaign has not said, well if only I could play as the Seljuk Turks this would be a lot easier! Enough with the inept Michael Doukas! I wanna be Alp Arslan!
Yes, but then they have to portray Islam more realistic than with the Christian feudal system, more falvour and special succession laws for Muslims etc. Seljuks having the same system as France is just wrong. I want to play Muslim dynasties too, but if I have to wait for an expansion to make them right, I'll gladly wait.
 
Yes, but then they have to portray Islam more realistic than with the Christian feudal system, more falvour and special succession laws for Muslims etc. Seljuks having the same system as France is just wrong. I want to play Muslim dynasties too, but if I have to wait for an expansion to make them right, I'll gladly wait.

Mine was a late-night burst of enthusiasm. I am willing to wait, and was trying to express in my best English how enthusiastic I was about such an expansion.
 
I see no reason to lock players out of playing non-Christian dynasties.
 
I see no reason to lock players out of playing non-Christian dynasties.

It's like Minecraft. Paradox does not have the money to code all the features the game requires because they publish niche games and therefore have smaller profit margins. This is the reason every game is terrible out of the box (aside from patches being DRM): the initial release is fund-raising for expansions (which are fund-raising for more expansions) that get the game to what they should have been on release.

It's basically a staggered Ransom Model, which is the only way it could be because gamers are impatient as hell.
 
It's like Minecraft. Paradox does not have the money to code all the features the game requires because they publish niche games and therefore have smaller profit margins. This is the reason every game is terrible out of the box (aside from patches being DRM): the initial release is fund-raising for expansions (which are fund-raising for more expansions) that get the game to what they should have been on release.

It's basically a staggered Ransom Model, which is the only way it could be because gamers are impatient as hell.

I've been playing Paradox games since EU1, and that seems to be the idea. There is a lot of debate here about what should be in the game, but what interests me are the hardcoded mechanics, what are the limits to which I can alter the product out of the box to fit what I think it should look like, what experience I will have. That is why I have stuck with this company. Ultimately I am looking for as stable of a 1.0 build as possible that leaves most game features open to modification via text files (that is, no hard start and stop dates [so I can design a mod for the period 900-1521 if that is what I want]). I am already planning out some mods (no offense to the developers), but then again I only buy the basic rulebook for pen and paper RPGs, so I guess that's the kind of player I am. So in short, IMO Paradox is sort of like the Harley Davidson of game design studios: I can modify a lot of things at my own risk and cost, and I think that the developers sort of expect that. If CK2 follows what has happened in the EU3 product line, each expansion will add something new and interesting that will blow us all away.

N.B.: This post was written at 4am after a long day followed by a lapse into insomnia. I love this company and the community that has grown up around it.