Fecha 07-09-2011
El enlace del parche Public Beta 1.01M
http://forum.paradoxplaza.com/forum...te-(public-beta-1.01-serie-M-updated-Sept-07)
Y lo que nos dice Pocus de él:
Hi everybody,
By popular demand, we are releasing the latest version of PON to everybody! Please note that this version is a "1.02 beta version" meaning that some bugs may remain, and some improvements are still on the radar.
It is safe to say though, that this Public Beta version will provide you an even better gaming experience than the current 1.01 version you are playing with.
Once all issues are fixed, and after the QA department has validated it, this beta patch (internally called 101 M) will be made official and will become version 1.02.
STEAM users can patch PON using this setup. You'll have either to make a separate copy of PON and apply the patch there, or be sure to not have Steam 'update' your game, as this would revert it to the last official version, which is 1.01
http://ageoddl.telechargement.fr/tem...PON1.01mPB.zip
Engine & AI
* There is now a +33% cost penalty to each element which is fighting and was besieged the past turn.
* Fixed battle scenarios that were crashing in latest beta patch (except the RJW 1904).
* Fix for the structure upgrade crash that happened commonly.
* Removed the beta (unfinished) version of FPW 1870 (we hope you liked it and will now buy the final version!).
* Interface: Added back the new ledger buttons graphics that were missing (except for betas!).
Data or Events oriented changes
* Reduced output of late game structures (-1 production all around the place)
* Increased capital input for all structures and all levels.
* Reworked late game structures output, now they have a linear progression (level1=5, level2=10, level3=15), before it was a 2x relation (level1=5, level2=10, level3=20).
* Reworked input and output relation to fit the new system of linear progression.
* Removed manufactures goods input for Shipyard.
* Reduced Iron base price to 3
* Reduced Minerals base price to 3
* Reduced Nitrates base price to 3
* Reduced Rubber base price to 3
* Reduced Luxuries base price to 11
* Reduced Wood base price to 2
* Reduced Dyes base price to 2
* Reduced Electrical parts base price to 8
* Reduced Autos base price to 25
* Reduced Aviation base price to 30
* Increased cost to build structures outside your country.
Bueno, vamos matizando el juego
Un saludo
El enlace del parche Public Beta 1.01M
http://forum.paradoxplaza.com/forum...te-(public-beta-1.01-serie-M-updated-Sept-07)
Y lo que nos dice Pocus de él:
Hi everybody,
By popular demand, we are releasing the latest version of PON to everybody! Please note that this version is a "1.02 beta version" meaning that some bugs may remain, and some improvements are still on the radar.
It is safe to say though, that this Public Beta version will provide you an even better gaming experience than the current 1.01 version you are playing with.
Once all issues are fixed, and after the QA department has validated it, this beta patch (internally called 101 M) will be made official and will become version 1.02.
STEAM users can patch PON using this setup. You'll have either to make a separate copy of PON and apply the patch there, or be sure to not have Steam 'update' your game, as this would revert it to the last official version, which is 1.01
http://ageoddl.telechargement.fr/tem...PON1.01mPB.zip
Engine & AI
* There is now a +33% cost penalty to each element which is fighting and was besieged the past turn.
* Fixed battle scenarios that were crashing in latest beta patch (except the RJW 1904).
* Fix for the structure upgrade crash that happened commonly.
* Removed the beta (unfinished) version of FPW 1870 (we hope you liked it and will now buy the final version!).
* Interface: Added back the new ledger buttons graphics that were missing (except for betas!).
Data or Events oriented changes
* Reduced output of late game structures (-1 production all around the place)
* Increased capital input for all structures and all levels.
* Reworked late game structures output, now they have a linear progression (level1=5, level2=10, level3=15), before it was a 2x relation (level1=5, level2=10, level3=20).
* Reworked input and output relation to fit the new system of linear progression.
* Removed manufactures goods input for Shipyard.
* Reduced Iron base price to 3
* Reduced Minerals base price to 3
* Reduced Nitrates base price to 3
* Reduced Rubber base price to 3
* Reduced Luxuries base price to 11
* Reduced Wood base price to 2
* Reduced Dyes base price to 2
* Reduced Electrical parts base price to 8
* Reduced Autos base price to 25
* Reduced Aviation base price to 30
* Increased cost to build structures outside your country.
Bueno, vamos matizando el juego
Un saludo