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unmerged(665354)

<b>Cyanide Montreal</b><br>Developer
1 Badges
Feb 15, 2013
116
0
www.impiregame.com
  • Impire
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Patch 1.0.2.2

This patch will be coming on Feb 27th 2013 at about 13:00 (1pm) EST. That's the same general time as other steam updates. Unfortunately it will break all save games (in game saves, not your campaign progression). This was unfortunately necessary as we did a lot of fixes. This post is here to give anybody the time to finish up their act before getting the update.

FIxes of Note:
- Resolution problems should all be fixed.
- Multiplayer (coop and skirmish) is much more stable.
- Fixed crashes when saving a game.
- Saves, and campaign progression are now saved with or without steam cloud, and the game is available if you play offline.

Tweaks of Note:
- Squads now go directly to the world map when going to a raid. (no more walking through the dungeon)
- Progression Tooltip indicates if there's anything unfinished in that act (go in and quit to update the info)
- Units regain Aggressiveness up to 50% when Idle (not walking, not attacking).

There are of course many other fixes and tweaks which were done, but they are not as important. To alleviate the use of the kitchen, units not moving regain a little aggressiveness. We have figured something out with the ladder issues, and will be adding it to the next patch. We're doing a lot of work in the multiplayer in order to improve the experience.

Known Issues:
- "Dark Halls": This is an issue with AMD/ATI video cards. Please set SmoothVisionHD to application setting
and the bug should go away.
- Units escaping imprisonment might behave oddly or not move at all
- Multiplayer (co-op campaign and skirmish games), though fully featured, remains in beta-status. Some surface scratches have to be polished.
- Crashes may occur at the end of or during a skirmish game.

We appreciate your patience, you are a tremendous help at improving Impire.

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COuld an autosave be implemented in the next patch, at least until all the bugs are sorted out? It is quiet frustrating to loose game progress after each CTD.
 
I don't know where to ask so I am sorry in advance for spamming this chat.

Will You try implementing into multiplayer a save function for campaign at least?