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co_avanya

Community Manager at Colossal Order
Moderator
QA
Community Ambassador
Colossal Order Dev
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Jan 4, 2021
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  • Colossal Order Staff
Hi everyone. We have a small patch for you today with bug fixes and improvements. If your favorite map was updated with a custom climate and you had issues with it as a result - or if you’re a map maker itching to add a custom climate to your maps - you’ll be happy to know that this patch includes a fix for the FPS issue that affected custom climates.

It also provides a fix for the disappearing tool modes when using text scaling and certain languages and a bunch of other UI improvements. Unfortunately, we were not able to include a fix for the “Not enough customers” notification that can appear even though hotels are fully booked, but we’re working on a fix for this. Once it passes testing and we have a suitable patch, we’ll include this fix.

As always, if you have any issues with the game, please make a bug report on the forum linked below. Include as much information as you can about the issue and attach both saves and logs when applicable - that really helps us get to the bottom of issues.
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/


Gameplay Fixes & Improvements
  • Optimized citizens job-seeking calculations.
  • Adjusted garbage accumulation values lower for some buildings: Post Sorting Facility, Coal Power Plant, Emergency Battery Station, Gas Power Plant, Geothermal Power Plant, Nuclear Power Plant, Solar Power Plant, Emergency Shelter, Large Emergency Shelter, Health Research Institute, International Airport, Space Center, Advanced Water Pumping Station, and Wastewater Treatment Plant.
  • Increased student amounts for College and University buildings.
  • Added "University Interest" effect to the Radio Telescope Research City Service Building.
  • Fixed crash to desktop when bulldozing a zoneable street with missing prefab.
  • Fixed crash to desktop when splitting road segments with missing prefab.
  • Fixed an issue where citizens can go shopping in office zone buildings.
  • Fixed "No pedestrian access" error despite Overground Parking Building being connected to the sidewalk.

UI Fixes & Improvements
  • Improved Post Facility buildings infoview color to be more distinguished from mail accumulation color.
  • Swapped action for focus and unfollow citizen in lifepath panel, to make it harder to accidentally unfollow a citizen.
  • Added the ability to load a selected map with a double click.
  • Added “Topography” section to Tool Modes and moved contour lines to it.
  • Fixed an issue where the load game screen could get stuck in 3 save slots mode if the player has downloaded exactly 4 custom saves/maps from Paradox mods.
  • Fixed overflowing when Tool Modes label was too large, causing several modes to disappear.
  • Fixed demand bar showing inaccurate width compared to demand percentage.
  • Fixed cinematic camera save/load panel could render out of bounds when UI scaling was enabled.
  • Fixed signature building infoview not showing marker icons and colorizing wrong building types.
  • Fixes to healthcare infoview road color.
  • Fixes to controller hints and controller actions.
  • Fixed toggling the infoview menu with L3+Y or mouse clicking the infoview button should also close any infoview that was active.
  • Minor optimizations to tooltip performance.
  • Several audio fixes.
  • Many fixes for input actions.

Modding Changes
  • Added safety measures so maps revert to default climate when a custom climate is missing. Fixes FPS drop and visual issues on affected shared maps.
  • Fixed custom climate not being shared with custom maps.
  • Fixed starting tile selection in the Editor not responding to anything.

Known Issues & Tips
  • Hotels may complain about “Not enough customers” despite having all rooms occupied due to slow consumption of the “Lodging” resource. We are aware of the issue and working on a fix.
 
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Optimized citizens job-seeking calculations.

That small thing is something not to underestimate - iirc the job seeking actually takes a fair chunk of performance on large cities :)

Thank you for this and the other fixes, team! :)
 
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Thank you for addressing the custom climates and the CTDs for those missing network prefabs! Some of us have spent a fair few hours helping folks get saves back from the operating table.
 
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And still no fix for this bug? https://forum.paradoxplaza.com/foru...g-through-the-sidewalks-to-a-patient.1704036/
Many players are experiencing this bug and it should be easy fix. Just don't allow heli using a peds routes.
Thank you for the bug report, it's much appreciated.

I am more interested in the homeless problem. Is that fixed?
We have identified a few remaining issues with homelessness that are currently being worked on, but unfortunately, they didn't make it for patch 1.1.12f1. Assuming they pass the testing phase, they should be included in the next regular patch though.

@co_avanya Will there be news on content creator packs today?
Releases are handled by Paradox, so I'm afraid you'll have to wait for news from @Cities: Skylines Official for this info.
 
When can we expect to hear more about the asset editor? Seems like any sense of urgency has been lost in the process, but I'd like to reiterate how crucial the feature is – it was stated as well by CO/PDX – so I would appreciate some proactive communication.

Are we supposed to expect it to release in beta soonish? Is it going to be another 6 months? If the current internal date is around the latter, it would be absolutely necessary to inform the people that bought the game more than a year ago. I know your position isn't exactly easy on that matter, but I truly believe that active communication and clarity on this issue would show some respect to your customer base.
 
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When can we expect to hear more about the asset editor? Seems like any sense of urgency has been lost in the process, but I'd like to reiterate how crucial the feature is – it was stated as well by CO/PDX – so I would appreciate some proactive communication.

Are we supposed to expect it to release in beta soonish? Is it going to be another 6 months? If the current internal date is around the latter, it would be absolutely necessary to inform the people that bought the game more than a year ago. I know your position isn't exactly easy on that matter, but I truly believe that active communication and clarity on this issue would show some respect to your customer base.
They said yesterday this on the other thread:

The Asset Editor remains a very high priority. Many different groups of people are looking at the issues we are facing, and we hope to share an update as soon as we can!

We are entering holiday season where a lot of people take their remaining days off in December and they are probably closed during the holiday. So it will be pretty much 2025.
 
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Unfortunately, we were not able to include a fix for the “Not enough customers” notification that can appear even though hotels are fully booked, but we’re working on a fix for this.
(...)

Known Issues & Tips
  • Hotels may complain about “Not enough customers” despite having all rooms occupied due to slow consumption of the “Lodging” resource. We are aware of the issue and working on a fix.
I am speechless.

You are telling us you are handling lodging capacity as a resource????

What will be next? Importing "lodging" via airports?
 
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They said yesterday this on the other thread:

The Asset Editor remains a very high priority. Many different groups of people are looking at the issues we are facing, and we hope to share an update as soon as we can!

We are entering holiday season where a lot of people take their remaining days off in December and they are probably closed during the holiday. So it will be pretty much 2025.
You may have misunderstood my point. I'm well aware of the vague communication they've put out about the asset editor since pre-release. I think you're probably right about the timeframe that clock is ticking for 2024 and hollidays are coming soon (everyone deserve a break imo, not arguing about that). Though at some point, it would be nice to see CO/PDX assume their responsability and provide a rough timeframe of what is their internal ETA for the asset editor. We've waited, we've done plenty of conjectures. It's tiring and - in my sense - such a poor way to engage with the people that have bought your product. At some point, it may be good for them to remember that if they want to put out 10 years of DLCs, they kinda need to have a playerbase that is not all but fed up with their way of conducting their business.
 
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