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Jusas

aka PLF Buck Turgidson
32 Badges
Mar 13, 2005
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There have been quite a few small annoyances in the Wargame series and pathfinding is one of them - or to be precise the ability to not see what the AI is going to do.

Please, please give us drawn path lines, like in many other RTS's! Maybe not on by default, but shown when a hotkey is pressed. It's important to see where your unit is headed. In many cases you order units and you forget where you ordered them to go, or half of your units decided to split to two different roads because some units think their route is 0.01 seconds shorter.

All that could be forgiven if we'd see the AI's planned routes. In Wargame also the ordering of units was sometimes problematic as you couldn't control which spawn was used - it was always the nearest one to where you decided you need that unit, which led to microing by first ordering the units to the spawn or near the spawn you want to use and then when they appear, re-ordering them to the destination. Again, this could be forgiven if we'd see the path the unit would use to drive to destination when we're about to spawn the unit - then we'd at least immediately see what was going to happen.

It's small things together that make games great. I hope Eugen pays attention to fixing these UI/UX issues in Steel Division.
 
On the Wargame forums, there was the suggestion that you could "block" spawn points by clicking the big white arrow that is laid over them. Eventually Eugen added a big white arrow that pointed to the spawn point that the unit would come out of.

But I wholeheartedly agree with your suggestion. If the Fast Move command is still in, this could finally provide the clarity that this feature always lacked.