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Aug 7, 2016
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Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Pausing colonization does not affect colonial growth generation.

Description​

According to Dev Diary #32 - Colonization:

"The rate of Colonial Growth is determined by your incorporated population, and modified by your Colony Growth Generation Speed (primarily affected by your investment in Colonial Affairs) as well as by local conditions in the State Region. The more colonies you have growing at once, the less quickly each colony will develop, though you can selectively pause and resume Colonial Growth in a state."

This passage implies that pausing colonization of a State will update the colonial growth speed for other colonies, i.e. speed them up. However, as currently implemented, pausing colonization has no effect on colonial growth generation of other colonies. The only way to change colonial growth generation (other than increasing institutions, increasing incorporated population, or having a leader with the colonial administrator trait) is to fully cancel colonization of other States.

I understand that the quoted passage was written long ago and therefore design decisions could mean that this is deliberate behavior. If this is true, however, I disagree with the decision. Why would a colony be consuming colonists if there is no colonial growth? Where are all the people going?

Steps to reproduce​

Create two or more colonies. Note the colonial growth generation for each colony. This can be seen by opening selecting the colony State and observing the "X Days" tooltip under "Growing Colony." Pause one of the colonies. Note that the colonial growth generation for other colonies has not changed.

Game Version​

1.8.6

OS​

Windows

Additional​

Bug Type​

Other

Save Game​



Attachments​



 
Upvote 0
This has been the case since release. I definitely see the argument that pausing a colony should shunt its share of growth into other colonies, but that's more a balance question than a bug.
 
Hello and thank you for the report!

The issue has already been added to our database.