Ok peeps, I propose the game as follows. I'd prefer that we start soon, so the less discussion, and the more tyrannical impulses of Ludovico, the better:
Scenario - Age of Exploration (1492)
V. 1.05
Turn Length - 5 years
Difficulty - Hard
Agression - Normal
Alliance #1
A - Spain
B - Austria
C - Russia
Alliance #2
a - France
b - Sweden
c - Ottoman Empire
Turn Order
AaBbCc
BaAbCc
AcCaBb
CbBcAa
BaCbAc
Repeat
How should we decide who gets what country? And what alliance each team gets?
I suggest arbitrarily -
Europeans - Boehm, Natt och dag, Wyvern
vs
The Remnants of the British Empire (excluding UK herself) - Ludovico, Storey, Gezeder
Each alliance can divy up the countries, based on whatever.
Victory conditions/Goals
We can work out something like I did before with points being alloted for certain provinces, religions, etc - if so, please give me the go ahead, and I'll work out some rules. Or make some rules and propose them.
Otherwise (and I'd prefer this less formal way of doing things):
France and allies must break Hapsburg hegemony. Ottoman Empire should threaten Vienna and Russia and significantly unite the Moslem lands. Sweden should dominate the Baltic.
Spain should posses South and Central America and hold the Iberian peninsula, Austria should be a continental force, and Russia should conquer Poland and colonize Siberia.
A draw assumes these conditions are met on both sides. If an alliance succeeds in overfulfilling its countries expectations (or conversely, succeeds in not allowing the other alliance to fulfill its expectations), this alliance is victorious.
If it is hard to tell, call it a draw But we should reasonably know which alliance is doing better (I think we all knew Boehm won the last game without checking the VP points).
Similarly, each country should be able to prove itself against the yardsticks I provided. I think they are generally what "should" happen, all things being equal.
Scenario - Age of Exploration (1492)
V. 1.05
Turn Length - 5 years
Difficulty - Hard
Agression - Normal
Alliance #1
A - Spain
B - Austria
C - Russia
Alliance #2
a - France
b - Sweden
c - Ottoman Empire
Turn Order
AaBbCc
BaAbCc
AcCaBb
CbBcAa
BaCbAc
Repeat
How should we decide who gets what country? And what alliance each team gets?
I suggest arbitrarily -
Europeans - Boehm, Natt och dag, Wyvern
vs
The Remnants of the British Empire (excluding UK herself) - Ludovico, Storey, Gezeder
Each alliance can divy up the countries, based on whatever.
Victory conditions/Goals
We can work out something like I did before with points being alloted for certain provinces, religions, etc - if so, please give me the go ahead, and I'll work out some rules. Or make some rules and propose them.
Otherwise (and I'd prefer this less formal way of doing things):
France and allies must break Hapsburg hegemony. Ottoman Empire should threaten Vienna and Russia and significantly unite the Moslem lands. Sweden should dominate the Baltic.
Spain should posses South and Central America and hold the Iberian peninsula, Austria should be a continental force, and Russia should conquer Poland and colonize Siberia.
A draw assumes these conditions are met on both sides. If an alliance succeeds in overfulfilling its countries expectations (or conversely, succeeds in not allowing the other alliance to fulfill its expectations), this alliance is victorious.
If it is hard to tell, call it a draw But we should reasonably know which alliance is doing better (I think we all knew Boehm won the last game without checking the VP points).
Similarly, each country should be able to prove itself against the yardsticks I provided. I think they are generally what "should" happen, all things being equal.
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