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porpoise23

Recruit
Nov 6, 2023
2
157
The slopes you have to build to get to 10m for a pedestrian bridge are really absurdly long and take up an enormous amount of space, but seems to be the only way to stop pedestrians clogging junctions and causing massive queues when cities get larger. Having some stairs (spiral or straight) with a smaller footprint would be perfect as an option. I've seen lots of people comment about stairs not being accessible for people with disabilities, what about having the option to upgrade the stairs with a lift?
 
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The slopes you have to build to get to 10m for a pedestrian bridge are really absurdly long and take up an enormous amount of space, but seems to be the only way to stop pedestrians clogging junctions and causing massive queues when cities get larger. Having some stairs (spiral or straight) with a smaller footprint would be perfect as an option. I've seen lots of people comment about stairs not being accessible for people with disabilities, what about having the option to upgrade the stairs with a lift?
Considering we have no disabled citizens modelled in game, I see no point in not having a small pedestrian overpass with stairs that can be placed on the sidewalks.

Very good suggestion.
 
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Adding disabled citizens will not require revisiting potential stair designs if the stairs just have those metal tracks on the side from the get-go.
Or, allow upgrades to stairs, like rails and elevators. Now that I'm thinking about it, escalators would be neat to have as well.
 
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The funny part is that IRL pedestrian bridges are rarely used. Instead, it is much easier and cheaper to just add a pedestrian-only phase to the light sequence and not allow crossings during normal phases.

Unfortunately, we don't have that tool available to us in-game, so we build bridges.
 
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Yeah escalators would be a nice expansion that offers increased comfort.
Normal stairs should have relatively low comfort.

Also stairs should be able to go up and down.
 
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The funny part is that IRL pedestrian bridges are rarely used. Instead, it is much easier and cheaper to just add a pedestrian-only phase to the light sequence and not allow crossings during normal phases.

Unfortunately, we don't have that tool available to us in-game, so we build bridges.

I think that this is a very good and crucial point. Pedestrian bridges do of course have their uses, but in real life it's mostly they mostly go over highways and railways, and in high density areas, surely tunnels under large intersections are more common that bridges? At least in the part of the world where I live.

This suggestion is adressing the workaround to the core problem, the terrible traffic lights. Not saying it's not a good idea that definitely should be included in the game, but still.
 
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Yeap. Traffic lights are useless with heavy traffic, so we build roundabouts. But with roundabouts, you have that unstoppable flow of pedestrians that interrupt the traffic flow on the roads. So we need to get the pedestrians off the roads with pedestrian overpasses. In real life, I think at such large crossroads, you would not build roundabouts but you have much more efficient traffic lights. Unfortunately, the existing traffic light concept is not ideal and cannot be influenced by the player.
 
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Honestly I don't even want stairs for overpasses, but for shortcuts for people walking. Irl you would still have ramps for disabled people, but they can be longer and/or further away, but you have stairs to shorten the distance for most people where a ramp would not be possible
 
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The slopes you have to build to get to 10m for a pedestrian bridge are really absurdly long and take up an enormous amount of space, but seems to be the only way to stop pedestrians clogging junctions and causing massive queues when cities get larger. Having some stairs (spiral or straight) with a smaller footprint would be perfect as an option. I've seen lots of people comment about stairs not being accessible for people with disabilities, what about having the option to upgrade the stairs with a lift?
The easiest way to do this would be to have elevators. Node one placed at 22.5 height, stretch across road (curved or straight), end node being another elevator. It would be simple to do the graphics since 90% of the functionality is already in game... the code (actually getting peds to use them, a queue waiting to use it, limits on how many it transports) would be harder. Either 1x1 or 2x2 endcaps for the node.

Could do stairs with a 45 degree angle, that lengthen with height above grade. I'd love to have stairs that deform/match terrain between levels in my city.
 
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The easiest way to do this would be to have elevators. Node one placed at 22.5 height, stretch across road (curved or straight), end node being another elevator. It would be simple to do the graphics since 90% of the functionality is already in game... the code (actually getting peds to use them, a queue waiting to use it, limits on how many it transports) would be harder. Either 1x1 or 2x2 endcaps for the node.

Could do stairs with a 45 degree angle, that lengthen with height above grade. I'd love to have stairs that deform/match terrain between levels in my city.
"I'd love to have stairs that deform/match terrain between levels in my city."

This could add so much to a cities aesthetic
 
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i like that too.

my current workaround takes 2x3 tiles
 
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Agreed, it may be or a building type of various sizes, or a network type with special options. But extensions mechanics is developed for buildings only.
 
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The funny part is that IRL pedestrian bridges are rarely used. Instead, it is much easier and cheaper to just add a pedestrian-only phase to the light sequence and not allow crossings during normal phases.

Unfortunately, we don't have that tool available to us in-game, so we build bridges.

That's the way, elemmental
 
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First thing I've looked for in the suggestion section, thanks.

Would be nice to have more path options as well, different textures, benches, lights, maybe using some models that are already in the game, perhaps in the future we could have some informal services like food trucks, quiosks etc? We could made custom parks.
 
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