In my current game I wonder about two things related to perks:
My unit of ghosts advanced a level and one of the 3 perks for choice was "Avoidance" that grants a bonus of 15% vs. Missiles and Melee. However Ghosts are naturally immune to Missiles and Melee already. Is there a way to prevent that perk to be offered to a unit that is already immune?
My healer hero was offered 3 perks too when gaining a level. Two of them seem identical to me, the "Great Healer" and something like Healing star that both are described as giving +20% to healing. Are they really identical or does any of them contain some bonus or advantage that is not obvious?
My unit of ghosts advanced a level and one of the 3 perks for choice was "Avoidance" that grants a bonus of 15% vs. Missiles and Melee. However Ghosts are naturally immune to Missiles and Melee already. Is there a way to prevent that perk to be offered to a unit that is already immune?
My healer hero was offered 3 perks too when gaining a level. Two of them seem identical to me, the "Great Healer" and something like Healing star that both are described as giving +20% to healing. Are they really identical or does any of them contain some bonus or advantage that is not obvious?