I don't think anyone else has taken this up, so I'll write down some of my ideas. Zanj won't be a 'major', but it ought to be interesting to play in SP.
The word 'Swahili' comes from Arabic, meaning 'people of the coast', and it's an apt description. The Swahili culture and language emerged among trading towns along the East African coast, and even today most Swahilis live within a few miles of the Indian Ocean. From the start therefore, this is a culture which is unusually urban, coastal and trade-oriented. Swahilis are well-travelled by 1419, with merchants as far afield as China, and even those who haven't left Africa will probably have met someone who has.
In 1419, there is no Swahili country, but rather a collection of independent Sultanates. But these rarely fight each other, given the effect the resulting blockades would have on trade. (Hence the various sultanates will be abstracted as a single state, to prevent fighting.) Instead, the Swahilis have decided what is best for business is neutrality and non-interference in the matters of kings, and this has allowed them access to many ports where merchants of more aggressive states are not welcome.
Early history
As I say, Zanj is not really a state in 1419. As such, any control the player has is as the 'spirit of the Swahilis', and events will generally be flavour. There'll be a generic monarch, with decent ADM but DIP and MIL, and no leaders. Zanj will start with:
- Fairly good maps, allowing them to trade in several Indian Ocean COTs, and to TP up and down the coast and a few islands. At any rate Zanj will NOT suffer an isolation penalty as it does in vanilla.
- Muslim tech
- Sunni religion and provinces (maybe not all the Swahilis were Muslim by 1419, but the rulers certainly would have been)
- A 'capital' and COT in Kilwa
Initial slider positions:
Fully Decentralised (and early on, this will be enforced!)
Moderately Aristocratic (but not as much as most countries)
Fully Naval
Moderately Innovative
Quite Defensive
Low Quality
...
Europeans arrive
Historically, the Swahilis were conquered by the Portuguese in 1509. The Europeans may come later, but at any rate they're going to find a poorly-defended collection of trading ports a juicy target. There'll be several copies of this event sequence, one for each likely European invader.
Through a mixture of bullying and bribery, the Europeans secure control of one of the Sultanates, and then proceed to try to subvert the rest one by one. When a city doesn't succumb to such means, they send in the troops. As Zanj is not a single state, this doesn't stop until the different cities are forced to make a united stand, which leads to war with the European power.
The Swahili are neither numerous nor warlike, and their forces ought to be dwarfed by the Europeans. This is supposed to be a difficult fight (though I'm sure European AIs will mess up here). If they lose badly, Zanj will be vassalised, and the COT transferred to the European-owned province.
If however the Swahilis win and drive out the Europeans, they will still have learnt a harsh lesson. To protect against outside threats, they must work together. A great assembly is organised in Kilwa, the sultanate whose resistance led to the war and which played the biggest part in winning it, and the delegates agree to coordinate on various matters, from combatting piracy to setting up missions abroad. In this way they take the first steps towards a single state.
Mutazelism
Mutazelite missionaries are bound to arrive in Zanj sooner or later. Mutazelism fits well into pragmatic and innovative Swahili culture, and by default the Zanj convert relatively quickly to the new sect.
Following the arrival of Islam in Zanj, the madrassa became an extremely popular institution, and the merchants and nobles were highly educated by the standards of the day, even within the Muslim world. But the madrassas were rather small, and were not well equipped for advanced study. With the conversion to Mutazelism, the thirst for knowledge was greater than ever, and so Swahili scholars from along the coast gather in Kilwa to found a great University (Fine Arts Academy), the first in sub-Saharan Africa. (It should probably have a snazzy Arabic name of some sort.) Over time the University becomes one of the most important in the Muslim world, attracting scholars from as far afield as al-Andalus.
(What do Mutazelites think of slavery? Does it depend on whether the slaves are Muslim? This may be an issue late in the game.)
Expansion into the interior
The provinces 'behind' the Swahili coast aren't really ruled by Zanj, they just have TPs to represent trade in Africa. But this may change as Zanj's population grows. The people further inland are not Swahili, generally not Muslim, and often a lot more warlike than the Swahili. Conflicts with these people could be represented by revolts and RR, but if they are assimilated they could be a useful supply of manpower to Zanj.
The word 'Swahili' comes from Arabic, meaning 'people of the coast', and it's an apt description. The Swahili culture and language emerged among trading towns along the East African coast, and even today most Swahilis live within a few miles of the Indian Ocean. From the start therefore, this is a culture which is unusually urban, coastal and trade-oriented. Swahilis are well-travelled by 1419, with merchants as far afield as China, and even those who haven't left Africa will probably have met someone who has.
In 1419, there is no Swahili country, but rather a collection of independent Sultanates. But these rarely fight each other, given the effect the resulting blockades would have on trade. (Hence the various sultanates will be abstracted as a single state, to prevent fighting.) Instead, the Swahilis have decided what is best for business is neutrality and non-interference in the matters of kings, and this has allowed them access to many ports where merchants of more aggressive states are not welcome.
Early history
As I say, Zanj is not really a state in 1419. As such, any control the player has is as the 'spirit of the Swahilis', and events will generally be flavour. There'll be a generic monarch, with decent ADM but DIP and MIL, and no leaders. Zanj will start with:
- Fairly good maps, allowing them to trade in several Indian Ocean COTs, and to TP up and down the coast and a few islands. At any rate Zanj will NOT suffer an isolation penalty as it does in vanilla.
- Muslim tech
- Sunni religion and provinces (maybe not all the Swahilis were Muslim by 1419, but the rulers certainly would have been)
- A 'capital' and COT in Kilwa
Initial slider positions:
Fully Decentralised (and early on, this will be enforced!)
Moderately Aristocratic (but not as much as most countries)
Fully Naval
Moderately Innovative
Quite Defensive
Low Quality
...
Europeans arrive
Historically, the Swahilis were conquered by the Portuguese in 1509. The Europeans may come later, but at any rate they're going to find a poorly-defended collection of trading ports a juicy target. There'll be several copies of this event sequence, one for each likely European invader.
Through a mixture of bullying and bribery, the Europeans secure control of one of the Sultanates, and then proceed to try to subvert the rest one by one. When a city doesn't succumb to such means, they send in the troops. As Zanj is not a single state, this doesn't stop until the different cities are forced to make a united stand, which leads to war with the European power.
The Swahili are neither numerous nor warlike, and their forces ought to be dwarfed by the Europeans. This is supposed to be a difficult fight (though I'm sure European AIs will mess up here). If they lose badly, Zanj will be vassalised, and the COT transferred to the European-owned province.
If however the Swahilis win and drive out the Europeans, they will still have learnt a harsh lesson. To protect against outside threats, they must work together. A great assembly is organised in Kilwa, the sultanate whose resistance led to the war and which played the biggest part in winning it, and the delegates agree to coordinate on various matters, from combatting piracy to setting up missions abroad. In this way they take the first steps towards a single state.
Mutazelism
Mutazelite missionaries are bound to arrive in Zanj sooner or later. Mutazelism fits well into pragmatic and innovative Swahili culture, and by default the Zanj convert relatively quickly to the new sect.
Following the arrival of Islam in Zanj, the madrassa became an extremely popular institution, and the merchants and nobles were highly educated by the standards of the day, even within the Muslim world. But the madrassas were rather small, and were not well equipped for advanced study. With the conversion to Mutazelism, the thirst for knowledge was greater than ever, and so Swahili scholars from along the coast gather in Kilwa to found a great University (Fine Arts Academy), the first in sub-Saharan Africa. (It should probably have a snazzy Arabic name of some sort.) Over time the University becomes one of the most important in the Muslim world, attracting scholars from as far afield as al-Andalus.
(What do Mutazelites think of slavery? Does it depend on whether the slaves are Muslim? This may be an issue late in the game.)
Expansion into the interior
The provinces 'behind' the Swahili coast aren't really ruled by Zanj, they just have TPs to represent trade in Africa. But this may change as Zanj's population grows. The people further inland are not Swahili, generally not Muslim, and often a lot more warlike than the Swahili. Conflicts with these people could be represented by revolts and RR, but if they are assimilated they could be a useful supply of manpower to Zanj.