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thekillergreece

Sergeant
14 Badges
Jan 11, 2014
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  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Island Bound
Colonists able to move between domes, colonists able to go clinics on their own properly, Colonists able to farm on their own, guards can actually equip with produced/bought weapons and fight invaders (Which invaders dont exist at all in SM), visitors and sort of.

In Surviving Mars, aside from lack of manual, tutorial, trial and errors, bugs, colonists tend not to go medical clinic, guards are largely useless as there are no invaders to fight with and any traits with colonists are questionable as I dont feel like they do matter at all.

And worse of all, colonists can not move between domes.
 
All colonists in Surviving Mars tend to go to medical clinic during shift in which they are not working;
Security forces are there to keep your colonists in check, which they do and do not require further support in form of explicitly grabbed weaponry;
Scale is different; in Planetbase you have high degree of single 'colonist' simulation and focus is on internal 'dome' system; Good luck making Planetbase colony with thousands of colonists;
Domes in planetbase are less like small cities from Surviving Mars more like 'rooms', to the point where the function of domes is literally room-like [storage is one room, mess hall is another], as such dome complexes function as individual buildings;
Colonists in Planetbase farm on their own? only if you provide them with work places [think 'farms' in Surviving Mars] that need to be assigned specific crop anyway; Surviving Mars has cycled crops production - which is impossible and irrelevant in Planetbase [no soil quality whatsoever]; Also - Surviving Mars colonists [ALL colonists, not only specific biologists] work with same degree of independence; what makes Planetbase seem more inteligent in task split is complete incapability of their colonists to do work outside of their specialization; Your last biologist died in accident and you have no replacement? You're boned; in Surviving Mars other specialities can cover for them until replacement gets trained or shuttled into Mars; That reminds me - Planetbase has NO colonist training whatsoever, no traits whatsoever and so on; All of their colonists are palleteswapped drones that need specific maintenance;
The only thing IMHO what Surviving Mars would use is moving between domes, akin to moving between cities [NOT rooms like in Planetbase];
As far as invaders are concerned - Planetbase has at least casual space travel; You have literally tons of traders flying around, while even two tonnes of raw food takes a year to arrive to Mars in Surviving Mars and costs dozens of millions of dollar [which is surprisingly cheap anyway]; Even if invaders in Surviving Mars would exist they'd not be financially viable, unless they had refuelling method on spot only to grab few tonnes of [at best] rare materials;

I.e. You're comparing cars to trucks;
 
Yeah, I recommend Planetbase or Banished. Planetbase is a more-polished game than Surviving Mars, at half the price, with less tedious micromanagement.

Banished is fantastic too. It has great AI and some interesting ideas, though the gameplay is more shallow than Planetbase.
 
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Admitedly I hadn't played Planetbase since its first major patch, as such I have a feeling you're talking about completely different game, with PB's AI being so incompetent in travel between rooms it was painfully annoying, with micro to the degree of insanity and complete ineptness in distribution of workers in reasonable areas;

AI in Banished was limited as well last time I played it, and both had what is basically 'clones' as citizens at best [Two workers of same speciality are practically indistinguishable];

While admitedly specialization in planetbase was easier to manage [biologists always worked with plants], it was not due to superior AI but due to complete inability for them to work elsewhere; Where it mattered - pathfinding and area distribution of work - AI in Planetbase [in first major patch] was so bad that half of colonies of mine and few of my friends died not due to external threats, but due to AI failure after expansion of complex in different area;

Key problem still stays - focus in both games [SM and PB] is different; Theme is the same - colonization of extraterrestial planets;

Related: It would be great if you do not agree to any of my statements you wrote what you find wrong about it, instead of considering entirety of text 'disagreed with' just because it is not in line what one claimed about the game; That's basics of civilized discussion;

Note: At no point I claimed that SM is superior game, or Baniished/PB is inferior game; I am refering to problems I have with your statements, not about quality of either games.