It seems so me that a considerable number of topics on this forum either descend into, or derive from, a conversation on whether or not EU 4 will be either these three. I figure that I may as well create a thread where people can voice their opinions on an ideal "genre" of game, for them. I shall start off.
Firstly, I fear that the figures and modifiers are far too arbitrary far the extremely large role that they will be playing in the game. Here I am going to refer to the distasteful tech system in EU 3 where there are just random modifiers added in so that it makes the game unlikely, if not impossible, for one part of the world to be remotely successful, whilst it ensures the inevitable success of an other part of the world. It is in my opinion, a sure sign of a lazy game design, and it would disappoint me thoroughly should such similar systems be part of Europa Universalis 4.
Secondly, I fear that the game will be too sandbox, with very little modifiers that fail to represent how history would actually go down. For example, again referring to EU 3, since I obviously can't refer to EU 4, there is no mechanism that accurately represents the people. Granted, in a feudal monarchy, the peasantry and bourgeois held very little power but they have no representation anywhere in EU 3, from what I can remember. Come to think of it, is there really any modifier that represents the opinions of any sections of society?
Finally, as you have already guessed I am stout supporter of a plausible game design. One that does not thrust a fate upon me, but rather one that grants me the free will to create what ever I choose to create with it whilst such aims will be obscure and, hopefully, perhaps impossible.
I really would like to create a pole on this, but I am not sure if it is possible on this forum.
Firstly, I fear that the figures and modifiers are far too arbitrary far the extremely large role that they will be playing in the game. Here I am going to refer to the distasteful tech system in EU 3 where there are just random modifiers added in so that it makes the game unlikely, if not impossible, for one part of the world to be remotely successful, whilst it ensures the inevitable success of an other part of the world. It is in my opinion, a sure sign of a lazy game design, and it would disappoint me thoroughly should such similar systems be part of Europa Universalis 4.
Secondly, I fear that the game will be too sandbox, with very little modifiers that fail to represent how history would actually go down. For example, again referring to EU 3, since I obviously can't refer to EU 4, there is no mechanism that accurately represents the people. Granted, in a feudal monarchy, the peasantry and bourgeois held very little power but they have no representation anywhere in EU 3, from what I can remember. Come to think of it, is there really any modifier that represents the opinions of any sections of society?
Finally, as you have already guessed I am stout supporter of a plausible game design. One that does not thrust a fate upon me, but rather one that grants me the free will to create what ever I choose to create with it whilst such aims will be obscure and, hopefully, perhaps impossible.
I really would like to create a pole on this, but I am not sure if it is possible on this forum.