Hey sure republics would be nice. But even staying in the logic of the game: play a family and from one heir to the other, we have space to grow.
What about playing Pu Shougeng, growing your base in Quanzhou, finance merchants around the Indian ocean and profit? Grow your estate, get official positions, send your sons to faraway lands?
We don't need an in depth trade system like Victoria 3. We don't need to simulate production and demand over the whole Eurasia. We just need a few tweaks of the Adventurer lifestyle. Heck maybe even playable mayors. Make some buildings represent everyday trade and finance poorer merchants or envoys, they use the travel mechanics, you are wealthy enough to stay at port.
Build your estate (=settled camp). Travel the world. Create contracts for AI adventurers. Buy up privileges.
In a later date, this would integrate nicely with republics, but you don't play the republic, you play families which try to influence and gain power in the republic.
What about playing Pu Shougeng, growing your base in Quanzhou, finance merchants around the Indian ocean and profit? Grow your estate, get official positions, send your sons to faraway lands?
We don't need an in depth trade system like Victoria 3. We don't need to simulate production and demand over the whole Eurasia. We just need a few tweaks of the Adventurer lifestyle. Heck maybe even playable mayors. Make some buildings represent everyday trade and finance poorer merchants or envoys, they use the travel mechanics, you are wealthy enough to stay at port.
Build your estate (=settled camp). Travel the world. Create contracts for AI adventurers. Buy up privileges.
In a later date, this would integrate nicely with republics, but you don't play the republic, you play families which try to influence and gain power in the republic.
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