If this is already general knowledge, I appologize. I searched but didn't find anything that looked like this info.
Before I discovered this site and the ICG (I could go on and on about how great the ICG looks, but that's not my subject) a few days ago, I had been editing the various files which control the game. Hacking, I suppose. My goal was to play as China and have some interesting neighbors -- which I see the ICG has already done.
Anyway, besides the 'Exotic' tech limitations, playing as a Pagan State also limits one's capacity to build up cities and to engage in Diplomacy. As far I can tell, this is tied to the religion-type rather than the tech-group, illogical as that seems to me.
1) Pagans can't build fortifications. I've seen posts make reference to this, so I'm sure it's generally known.
2) Pagans can't upgrade the civil structure/infrastructure of their cities. No Tax Ccollectors, no Judges, no Manufacturies. Probably no Shipyards, I hadn't gone that far.
3) Pagans can initiate Diplomacy ONLY with others States which have their capitals on the same continent as the pagan state trying to initiate. It doesn't matter whether the two states have adjoining cities, their capitals must be on the same continent for the Pagan to initiate diplomacy.
I don't doubt there are other limitatioins. This is what I know about now. It seems the poor Pagans are put there just to be food for the European and Middle East powers.
Before I discovered this site and the ICG (I could go on and on about how great the ICG looks, but that's not my subject) a few days ago, I had been editing the various files which control the game. Hacking, I suppose. My goal was to play as China and have some interesting neighbors -- which I see the ICG has already done.
Anyway, besides the 'Exotic' tech limitations, playing as a Pagan State also limits one's capacity to build up cities and to engage in Diplomacy. As far I can tell, this is tied to the religion-type rather than the tech-group, illogical as that seems to me.
1) Pagans can't build fortifications. I've seen posts make reference to this, so I'm sure it's generally known.
2) Pagans can't upgrade the civil structure/infrastructure of their cities. No Tax Ccollectors, no Judges, no Manufacturies. Probably no Shipyards, I hadn't gone that far.
3) Pagans can initiate Diplomacy ONLY with others States which have their capitals on the same continent as the pagan state trying to initiate. It doesn't matter whether the two states have adjoining cities, their capitals must be on the same continent for the Pagan to initiate diplomacy.
I don't doubt there are other limitatioins. This is what I know about now. It seems the poor Pagans are put there just to be food for the European and Middle East powers.