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Kazmir

Keeping the ship on course
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Aug 10, 2007
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Is there a way to mod the pagans and Muslims as playable these days? I doubt the old mod I downloaded before DV works anymore.

Any suggestions? Or should I just pick the easy way and "convert" them to Christianity?


EDIT: On a second thought, this should have gone to the modding section. :eek:o My bad.
 
I do not know a way of modding the game to play pagans but you can edit the save file, it is tedious but possible. For example to play as the chief of Canarias I added
Code:
C848 = { 
        gender = male 
        type = county 
        dna = "30341417634418" 
        title = { C848 } 
        }
in the save file and every time I reload I have to put it again (and change to add/remove new conquests/losses with the tags from the province_names.csv and world_names.csv). I also had to make my ruler catholic to create the title duke of Marrakech, I saved after that made him pagan again and reloaded. And that is what I put in my save file after that:
Code:
MARR = { 
        gender = male 
        type = duchy 
        dna = "30341417634418" 
        title = { MARR C848 C843 C844 C845 C846 C847 } 
        }

Otherwise you could try what is suggested in this thread.
 
Last edited:
I do not know a way of modding the game to play pagans but you can edit the save file, it is tedious but possible. For example to play as the chief of Canarias I added
Code:
C848 = { 
        gender = male 
        type = county 
        dna = "30341417634418" 
        title = { C848 } 
        }
in the save file and every time I reload I have to put it again (and change to add/remove new conquests/losses with the tags from the province_names.csv and world_names.csv). I also had to make my ruler catholic to create the title duke of Marrakech, I saved after that made him pagan again and reloaded. And that is what I put in my save file after that:
Code:
MARR = { 
        gender = male 
        type = duchy 
        dna = "30341417634418" 
        title = { MARR C848 C843 C844 C845 C846 C847 } 
        }

Otherwise you could try what is suggested in this thread.
It is over a year ago so don't hate me if I'm wrong, but I used this method to play an Italian merchant republic for over a hundred years (AI Venice had somehow managed to conquer Genoa and formed Italy, and I thought it was really cool so switched nations for a bit) and discovered that you don't need to add/remove new conquests/losses, this bit is only for the loading screen and once you load the game it works fine regardless of whether it's up-to-date. So, all you need to do is add the original tag to the savefile every time and you're good to go.
 
Zoston said:
you don't need to add/remove new conquests/losses, this bit is only for the loading screen and once you load the game it works fine regardless of whether it's up-to-date. So, all you need to do is add the original tag to the savefile every time and you're good to go.
Yes I found that later, the only thing is that you have to change it when your primary title changes (from example when it changed from C848 to MARR).
 
Save editing has been the easiest way for me. What you need to know is that:

Beginning:
*Start CK
*Begin game as random country
*Save
*Exit
*Edit preferred character to Christian
*Start CK
*Load game as preferred character
*Exit
*Edit preferred character to Pagan
*Start CK
*Load game without needing to select a country

Loading saves:
*Save game while Pagan
*Exit
*Edit preferred character to Christian
*Start CK
*Load game as random country
*Save
*Load game as preferred character
*Exit
*Edit preferred character to Pagan
*Start CK
*Load game without needing to select a country

That's how I do it anyway.
 
Last edited:
The insert country line at the top of the save file is the easiest way - the DNA and titles don't need to be accurate: ... dna = "12345678901234" titles = { PAPA C333 } should work fine.

For Seething's way, I'm confused. If you're taking advantage of the autoload, isn't it easier to just save the game as a pagan ... and just load the save? On 1.05ip2 anyway, when I save the game as a Muslim, it sets the Muslims as clickable for that save file.