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In 2019 they fired the entire in-house QA department in Sweden,

Thats a myth. PDS still had their internal QA teams around, which was far far more people.
 
So RPS just lied? Their report on this was pretty specific that the internal publishing department's QA team in Sweden was all fired in April/May 2019. Anyway, that is old news.

Does your new game have an internal QA team? Or has it been outsourced like the Skylines 2 QA was?
OP was talking about PDS game stuff and your post said “entire in-house QA”. Every single PDS game has had a full internal QA team and so does Tinto.
 
So RPS just lied? Their report on this was pretty specific that the internal publishing department's QA team in Sweden was all fired in April/May 2019. Anyway, that is old news.
No, they were very specific most folks just don't really get the different branches of Paradox. Paradox (PDI) let their Publishing QA Department go, that has nothing to do with the titles that Paradox develops in-house (PDS). The Publishing arm of Paradox is responsible for the titles that they publish from other studios/teams, projects like Surviving, Battletech, Prison Architect & Age of Wonders. This transition mostly put a higher level of control regarding QA with the teams/projects themselves.
 
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