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unmerged(496)

Corporal
Nov 29, 2000
46
0
sinetsrl.it
Please help me with a doubt regarding Victory Points.
I remember the boardgame version of this game divided the game in 'periods' (each lasting a century, but I can be wrong with the lenght of the period) in which each Major Power had some objectives to accomplish.

I asked myself if the videogame version had this wonderful system of assigning victory points, so I activated the option 'dynamic objectives' and I obtained some objectives to accomplish.
But one thing I didn't understood: the game gives me few years (5yrs the most ones) to accomplish these tasks! This sounds very strange because I thought these objectives should be STRATEGICAL objectives, to accomplish in a longer period of time.

So, can someone explain me how this all works?
I think I didn't understand the mechanics of the victory points.

Thanks to everyone
 
When starting a gme I think u should set the way to achieve vitory first. In German it's a section called 'Sieg', Victory or sommink. One of those buttons around Options, Back and Start and so. Have a look there, I think it's there.
 
In the computer game, most victory points come from factors other than missions, such as battle performance, successful peace settlements, exploration, economy, etc. The missions in the game aren't very realistic as they are generally either impossible to perform or else are simply free VPs. Thus, I always turn the 'dynamic missions' option to OFF and then neglect to select any missions for myself.
 
There supposedly are ways to play without VPs though like conquer as many provinces or fulfill as first ur assignment. Should be under that button I mentioned earlier. Never tried it though, so wouldn't know how it works.
 
Originally posted by Dark Knight
In the computer game, most victory points come from factors other than missions, such as battle performance, successful peace settlements, exploration, economy, etc.

That is incorrect. In my games missions are always 1/4 to 1/3 of the total collected (ie several thousands).

Thus it is just as important to carr them out if you want high VPs as all the other parts (just as it was in the BG).
 
Thanks for your answers, but I still have doubts...

First, I tried the Victory condition: Mission, where each major power should have a main Objective to achieve, so that the first nation to reach its objective wins the game.
The problem is that the game doesn't tell me in any way which is my mission.
At the start of the scenario the game shows a list of the major powers, and in the column at the right should appear the mission allocated to each nation.
The problem is that NOTHING is written in the column at the right, so where do I read my objective?

Second, I remember that the original boardgame had a very interesting feature: each nation chooses a few objectives from a list and you gain points if you succeed.
These objectives were very realistic and they had different levels of difficulty; they played a strong part in the game.
I cannot believe that the dynamic objectives of the videogame version are so badly constructed.
Don't you think Paradox should introduce objectives more realistic and with longer time spans?
(an objective for Spain could be: you gain 50 VP if you conquer and hold Algiers for 20 years - or: you gain 80 VP if you gain control of Naples, Tuscany and Parma before the year 1610, and so on).
This way you can focus on a series of medium-term objectives until the end of the game.
 
The 'mission' victory setting is intended for particular scenarios in which nations win the game by acheiving fixed goals. I think the Great Northern War scenario is one of these.

I guess the board game had a much more interesting way of giving nations goals than the CG.