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DaEgi

Recruit
16 Badges
Jul 5, 2017
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  • Magicka
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
Dear Paradox and Colossal Order,

we as a modding community love Cities:Skylines and we would love to improve the game in any way we can.
Every day we use tools to check the source code of the game in order to create mods that integrate flawlessly into it.
What we don't have is access to the original shader code though.
A lot of graphic related code is packed into shaders now days which makes it impossible for us to address shader related issues or write completely new shaders that work correctly in the context of the game.
We really respect your IP, but we'd love to look into it to add our own stuff, or adjust it to fix issues with the current implementation.
Could you please provide the original shader code in any way that makes it possible for modders and asset creators to benefit from that, so that we can further improve the game and take it to a new level?

Regards