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Arona

Captain
8 Badges
May 30, 2015
475
214
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Plots and killing should be more expansive. Especially killing your own children. In CK2 you coulnt kill your own children direcly and logical reason would be how your associates would think about you if you killing your own children. But anyway even in CK2 you could find a way to kill your children. Make a councillor and send him to plauge invested province. Or rise i raiding troops and get him to lose fight and get killed or captured. In CK3 there should be more passive ways to kill characters. Like give some suicide mission and more ways to passive kill to not get caught. realy didnt like that plotpower and waiting system to plot trigger would want more control and decision makeing.
 
The stress system seems to be a very good solution about this: if you are a standard human being, and more if you are kind or/and just, it would be very stressful to kill your child. But if you are cruel/arbitrary, it would be less stressful (and may be even no stress if the child is sickly/weak: with a cruel point of view on the world, this isn't a place for weak people, even more in your dynasty).
 
Being able to kill your children should be perfectly allowed. But it should have set-backs.
Anyone that is not cruel/arbitrary/anything-else-appropriate would have to be harder to invite to the plot, and even then would have a negative opinion modifier (rather than it only happening if plot is revealed)