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Kakafika

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Oct 18, 2011
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I'm curious how others use these to their benefit.

It's actually quite nice to have the kidnap plot since just about every ruler seems to plot to kidnap, whereas before most of them would be plotting to kill people... which got weird.

I tried the kidnap plot in my first game once, and nothing happened for a long while until one of my co-conspirators gave up my involvement... at that point I just figured it wasn't worth the risk of being discovered, since the MTTH seemed to be pretty long. I think it says that it imprisons the target; in which circumstances do you find this plot useful?

I have 2 'treason' plots. One which rarely shows up, "Plot: evidence of XX's treason," and one which is as common as the other plots, "Plot: evidence of treason for XX." What is the difference between the two?

What does the "Plot: Evidence of betrayal" do?

Sorry, I tried looking through the plots file but wasn't sure what I was looking at in there :eek:o
 
Treason and betrayal are practically the same in that version. I made custom tooltips for each of them and changed some of their effects. Treason now is the easiest one to pull out (shorter MTTH), but it only let's you freely imprison the target, nothing else. Betrayal takes more time and conspirators, but it let's you imprison, revoke a title, banish or execute. I'm sure there are a lot of uses of this for the smart player, but LI doesn't focus on intrigue until the very late game.
 
While we're talking about the betrayal plot, could you maybe rework it a bit?

In my last game, I'm the emperor of a fairly big Arche Seleukeia, and I get at least one baron-level vassal (almost never a direct vassal, either) a year that tries to fabricate evidence of my betrayal. From my POV as emperor, that doesn't really make sense. I mean, they can't imprison me or revoke a title off me. :p
 
Yeah, I don't think those plots should target top_liege.