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TheDarkMaster

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These are management policies you set for your domes and colonists, much like other Paradox games and the Tropico games. Both for crisis management and societal structures. The game definitely should have these eventually, but this thread is more about coming up with ideas for policies.

Here's an example of one idea:

Food rationing
  • No rationing: Colonists consume 1.5 food per day and recover a little health after eating with access to air and water. Gluttons consume 3 food per day instead and gain some sanity after doing so.
  • Full rations: Colonists consume 1 food per day. Gluttons consume 1.5 food per day and lose a little sanity after eating.
  • Half-rations: Colonists consume 0.5 food per day and lose a little health. Gluttons lose sanity as well.
  • Quarter-rations: Colonists consume 0.25 food per day, lose three times as much health as half-rations, and now take sanity loss each day. A glutton's sanity loss is triple a normal colonist's.