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Showing developer posts only. Show all posts in this thread.
I would guess it's more about the 64 bit version of Windows than it is with hardware. Just an educated guess.

People like to blame the OS, which in most cases is completely innocent. The entire dev team uses the 64-bit version of windows 7, so any issues with that particular OS would highly surprise me.

If something could be done to improve the performance in the multiplayer part of the game, I'd really, really appreciate it.

This is not a quick fix unfortunately. To be able to fix this properly we'll need to emulate a poor connection and track where the issues arise. That will take a lot of time and effort that we can't manage right now. It is definitely something we would like to do though.