• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(25757)

Recruit
Feb 14, 2004
6
0
Hello,
I have played last month like crazy... Victoria.
One thing that bothers me: the loss of POP during war&combats.
I guess a lot of players are interested in the loss of population during the long and exhausting war on someones territory. This can give an interesting
Variation in gameplay and affect the nations future & growth.
See the segment of my autosave file:
----------------------------------------------------
war = {
id = { type = 4712 id = 26827 }
date = { year = 1887 month = october day = 6 }
enddate = { year = 1890 month = february day = 0 }
colonial = no
great_war = no
attackers = {
id = { type = 4712 id = 26825 }
defensive = no
participant = { GER AUS }
startdate = { year = 1887 month = october day = 6 }
expirydate = { year = 1892 month = october day = 6 }
}
defenders = {
id = { type = 4712 id = 26826 }
defensive = no
participant = { RUS }
startdate = { year = 1887 month = october day = 6 }
expirydate = { year = 1892 month = october day = 6 }
}
losses = { tag = AUS value = 8444.373 }
losses = { tag = RUS value = 15911.614 }
losses = { tag = GER value = 14512.977 }
}

1) After those 2,5 years, when GER & AUS override my country I loosed playing RUS more that 1/2 million soldiers + ?amount of partisans….+ amount of peasants in provinces?

2) After peace when I was completely humiliated, I had a same
amount of soldiers in every province eating my money.

3) I had no losses in fabrics and civilians. POP has grown. Nation in peaceful provinces did not bother about the brothers in war but continue with their eco-problems- no mental mobilisation, volunteers in Sibiria or else.

4) Is there possible to show in mobilisation from the certain PROVINCE?
Certain nation soldiers would be taken and deleted them after killing in war? (and not their families). I guess in multi-nation countries you will prefer to mobilize or send into combat only certain nations (as Russians sended Latvians against the superior German troups)
How this calculation works? I changed the number of soldiers in autosave
province = {
id = 386
railroad_level = 2
pop = {
id = 1838
culture = "russian"
workforce = soldiers
religion = orthodox
ideology = socialist
dominant_issue = free_trade
secondary_issue = interventionism
militancy = 1.571
consciousness = 10.000
size = 0.044
………….
size is in million people i.e 44000 soldiers.
Deleting this resulted in Russian population to change ca 200000 people.
Is there factor of 5 for families?. (1 active aristocrat has also families)

Kind regards,
Tanel Telliskivi
 
Last edited:
Upvote 0
Tanel - depending on your difficulty level you should see these casualties on the population inflicted at different rates.

The size of your soldier pops should be reducing during the war. The casualties that these pops suffer should be reflected in the overall population (although not the population in every province).

When you mobilise the game will take a number of POPs away from your industries. You can't control this and they could be any culture. When you demobilise these pops are returned to their provinces and will have suffered casualties. Same goes for rebels (although not partisans in 1,02 - thats a bug that was fixed for 1.03 release).

Population will not be directly affected by the war apart from minorities will become more rebellious. I'm suprised you did not notice this but this may be due to the fact that most of your minorities were under occupation for most of the war ;)

You should be able to see which provinces have soldiers or are mobilised by checking the provinces which have the highest number of "other" POPs in the ledger. Sort the ledger page which shows your POPS by "other" POPs and double click on each province in turn. I don't think you can distinguish between a mobilised pop and a soldier pop but a rebel or partisan POP should have a little rebel flag by it.

The only way you can mobilise different cultures is to chose specific POPs to convert to soldiers then you should see this culture available to you when you build new troops. Be careful though - non home culture troops are less reliable (and will be even less reliable in 1.03)

The POP factor is usually 1 POP = 4 population. The relationship between POP casualties and population reduction changes with difficulty
 
Comments on POP modification

Derek Pullem said:
Tanel - depending on your difficulty level you should
--I had Normal. What else changes if I choose the Hard?

When you mobilise the game will take a number of POPs away from your industries.
-- ? why, if I have soldiers? Let workers continue with gun-industry!! (?)

Population will not be directly affected by the war apart from minorities will become more rebellious. I'm suprised you did not notice this but this may be due to the fact that most of your minorities were under occupation for most of the war ;)
----- I guess so. Emigration?

The only way you can mobilise different cultures is to chose specific POPs to convert to soldiers then you should see this culture available to you when you build new troops. Be careful though - non home culture troops are less reliable (and will be even less reliable in 1.03)
--- I guess the culture fighting in its homestate should sometimes fight like crazy!? There are always volunteers, for instance socialist cultures in RUS.


The POP factor is usually 1 POP = 4 population. The relationship between POP casualties and population reduction changes with difficulty
--- OK, this is nice

/Tanel
 
tanny said:
--- OK, this is nice

/Tanel

Tanel

If you choose hard or very hard then you will see higher casualties on your soldier / mobilised / rebel pops from conflict (I think its twice as many on hard and 4 x as many on v.hard)

Mobilising = conscripting/reserves/volunteers. Would be nice to have a say where the soldiers come from but thats the way the game works. Seems to be the same provinces get hit first so learn where the game takes the pops from and avoid building important factories there ;)

Rebelious pops won't be more likely to emmigrate (although the fact that they will have no work during occupation might cause them to).

There are some events which can boost your army when fighting to regain lost provinces but generally "foreign" troops fight less well than "home" troops (revanchism).