As far as I can tell from what has been released so far, population is generally somewhat stable and is hard to increase or decrease with Dev Diary 17 stating that increasing population growth is generally done by having free land and lots of food, which is good! However, I think EU5 should take some inspiration from MEIOU and Taxes as have population growth having a small relation to stability, not a large one, but one that exists. Gameplay wise this would also encourage more tall play, and less reform, as of right now from the Youtube videos it seems like every player goes all in on reforms as soon as possible and basically disregards stability (this could be as a result of how compressed the videos are however).
In essence my argument for a stability-population growth relation is:
* Encourages tall play
* discourages blobbing
* Allows for more player agency in relation to population
* Provides more meaning for stability
* Allows for peaceful nations to be a threat to aggressive nations even later on in the game, providing some extra challenge
* Provides more resistance to rapid reformations of the government, and more consequences for doing so.
* Stability will be less like a Mana resource and more like a indicator of how the nation is doing
Arguments Against:
* Too much stability seems to have been a detriment to growth historically (same with too little)
* mechanic may feel gamey?
* May lead to unbalanced outcomes, where historically weak nation are more powerful than they should be
* (MEF) Mechanic is too abstracted, and has a good chance of being unenjoyable if implemented as I have proposed
* (MEF) EU5 has enough tools for simulating population growth
* (MEF) Probably a better idea to use province prosperity, rather than stability for a population growth modifier
My apologies if this has been mentioned somewhere and I have not noticed it, or if it is already implemented and I am blind.
(Arguments added in are labeled)
In essence my argument for a stability-population growth relation is:
* Encourages tall play
* discourages blobbing
* Allows for more player agency in relation to population
* Provides more meaning for stability
* Allows for peaceful nations to be a threat to aggressive nations even later on in the game, providing some extra challenge
* Provides more resistance to rapid reformations of the government, and more consequences for doing so.
* Stability will be less like a Mana resource and more like a indicator of how the nation is doing
Arguments Against:
* Too much stability seems to have been a detriment to growth historically (same with too little)
* mechanic may feel gamey?
* May lead to unbalanced outcomes, where historically weak nation are more powerful than they should be
* (MEF) Mechanic is too abstracted, and has a good chance of being unenjoyable if implemented as I have proposed
* (MEF) EU5 has enough tools for simulating population growth
* (MEF) Probably a better idea to use province prosperity, rather than stability for a population growth modifier
My apologies if this has been mentioned somewhere and I have not noticed it, or if it is already implemented and I am blind.
(Arguments added in are labeled)
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