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Darth Moose

Lt. General
31 Badges
Jun 12, 2009
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Hello,

I have the Hotfix mod installed for VV. The add population script seems to be triggering erroneously. I changed the numbers for the second script (they were 6 instead of 8, and shortened the mtth). As far as I can tell, the first script is triggering normally. The second one seems to be triggering for the opposite condition. For e.g., I had the event trigger when Campania had 19.8 citizens, 18.3 freemen and 5.1 slaves, and the populations changed as +1,+1,-2.

My understanding is that it should trigger if the slave population is 8 or more, and the citizen population is less than 8. Am I missing something?

Thanks.
------------------------------------------------
province_event = {

id = 2030000

trigger = {
owner = { war = no }
slaves = 4
not = { slaves = 8 }
not = { citizens = 4 }
has_governor = yes
}

mean_time_to_happen = {
months = 60

modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}

}

title = "EVTNAME2030000"
desc = "EVTDESC2030000"

option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}
-------------------------------------------------------------
province_event = {

id = 2030001

trigger = {
owner = { war = no }
slaves = 8
not = { citizens = 8 }
has_governor = yes
}

mean_time_to_happen = {
months = 36

modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}

}

title = "EVTNAME2030000"
desc = "EVTDESC2030000"

option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}