Hello,
I have the Hotfix mod installed for VV. The add population script seems to be triggering erroneously. I changed the numbers for the second script (they were 6 instead of 8, and shortened the mtth). As far as I can tell, the first script is triggering normally. The second one seems to be triggering for the opposite condition. For e.g., I had the event trigger when Campania had 19.8 citizens, 18.3 freemen and 5.1 slaves, and the populations changed as +1,+1,-2.
My understanding is that it should trigger if the slave population is 8 or more, and the citizen population is less than 8. Am I missing something?
Thanks.
------------------------------------------------
province_event = {
id = 2030000
trigger = {
owner = { war = no }
slaves = 4
not = { slaves = 8 }
not = { citizens = 4 }
has_governor = yes
}
mean_time_to_happen = {
months = 60
modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}
}
title = "EVTNAME2030000"
desc = "EVTDESC2030000"
option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}
-------------------------------------------------------------
province_event = {
id = 2030001
trigger = {
owner = { war = no }
slaves = 8
not = { citizens = 8 }
has_governor = yes
}
mean_time_to_happen = {
months = 36
modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}
}
title = "EVTNAME2030000"
desc = "EVTDESC2030000"
option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}
I have the Hotfix mod installed for VV. The add population script seems to be triggering erroneously. I changed the numbers for the second script (they were 6 instead of 8, and shortened the mtth). As far as I can tell, the first script is triggering normally. The second one seems to be triggering for the opposite condition. For e.g., I had the event trigger when Campania had 19.8 citizens, 18.3 freemen and 5.1 slaves, and the populations changed as +1,+1,-2.
My understanding is that it should trigger if the slave population is 8 or more, and the citizen population is less than 8. Am I missing something?
Thanks.
------------------------------------------------
province_event = {
id = 2030000
trigger = {
owner = { war = no }
slaves = 4
not = { slaves = 8 }
not = { citizens = 4 }
has_governor = yes
}
mean_time_to_happen = {
months = 60
modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}
}
title = "EVTNAME2030000"
desc = "EVTDESC2030000"
option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}
-------------------------------------------------------------
province_event = {
id = 2030001
trigger = {
owner = { war = no }
slaves = 8
not = { citizens = 8 }
has_governor = yes
}
mean_time_to_happen = {
months = 36
modifier = {
factor = 0.9
governor_scope = {
charisma = 5
}
}
modifier = {
factor = 0.8
governor_scope = {
charisma = 6
}
}
modifier = {
factor = 0.7
governor_scope = {
charisma = 7
}
}
modifier = {
factor = 0.5
primary_culture = yes
}
modifier = {
factor = 0.5
is_core = yes
}
}
title = "EVTNAME2030000"
desc = "EVTDESC2030000"
option = {
name = "EVTOPTA2030000"
slaves = -2
freedmen = 1
citizens = 1
}
}